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posted on July 14th, 2020, 11:12 pm
Hi so ive been playing around with things again and trying to get the stlogo feature in the 4.0 engine to work. although it does show a different texture for each ship specified it doesnt seem to support material settings (such as_!alpha to make it transparent) is there something im missing or does each file need to contain the hull plating underneath. was looking at the Star Trek Legacy files and they seem to have the ship names on a transparent background which would make things a lot easier
posted on July 15th, 2020, 1:32 pm
The behavior of the textures must be defined for each model. I don't know if it's possible to use !phong for one texture, !noalpha for another and say !lambent as well for the same model, but it worth a try.
posted on July 15th, 2020, 6:23 pm
yh tried doing those and no joy

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