Starfleet Command and warp in vessel shields

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posted on June 7th, 2009, 8:16 am
Yesterday I played a map where a starfleet command was hidden in a shield deactivating nebular.

All warpin ships had very low shields after arriving. I think they startet their flight with 0 shield.

Is it possible that warpin ships start with the command shieldstreng or do they just start without shield when the command has no shield.
In my opinion a small bug.
posted on June 7th, 2009, 8:23 am
Last edited by Tyler on June 7th, 2009, 8:25 am, edited 1 time in total.
If they were in the Nebula, shields would be 0. If they were not, the shields should be 100.
posted on June 7th, 2009, 8:33 am
The ships where not in the nebular.
I warped them to my mainbase and when they arrived they just had arround 10 shield.

I think they started with 0 because the commandshields where inactive.
posted on June 7th, 2009, 8:47 am
I'd have to agree that it probably is a bug, because the ships are seperate from the station. It only calls them in.
posted on June 7th, 2009, 9:49 am
probably it's better not to build your starfleet command in a shield disabling nebula then :D i'll take a look into that, thanks for reporting
posted on June 7th, 2009, 10:08 am
The mapper placed it there :innocent:
I can't build in a nebular  :sweatdrop:
posted on June 7th, 2009, 10:10 am
Lol you were playing my map right? I haven't tried using that SFC yet. Hmm, I'll check it out too.
posted on June 7th, 2009, 10:14 am
:lol:
Who else has placed an starfleet command in a shield deactivating nebular  ^-^
posted on June 7th, 2009, 10:27 am
Good point. So it doesn't work if you aren't Feds? That sucks :'(
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