Some Evolution Bugs

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on December 27th, 2010, 9:00 pm
Several bugs and issues have come up in regards to evolution. Some of these might be known, but I feel reporting the bugs regardless will help out down the road.

1) When ship is done evolving, the Cacoon reverts to a completely different size when it breaks off the unit.

2) When you order a ship to evolve or a ship finishes evolving, the computer voice fails to announce it even with the proper settings in the Event.dat file (EvolutionBegin, EvolutionComplete, EvolutionCancelled)

3) For some reason the AI will only evolve into stations but not ships.
posted on December 28th, 2010, 1:25 am
1) and 2) i assume these are both fleet operations specific bugs?

3) the correct odf command is set on these ship's odfs? shipisbuildbyevolution or whatever it is called?
posted on December 28th, 2010, 1:55 am
1) and 2) seems to be Fleets Ops and mods for FO specific. You're right about 3 though... I forgot Shipisbuiltbyevolution on a few ships. The AI still seems kinda buggy with evolution based things though. For instance if it goes to place a building and another building is built in that spot the builder just stops instead of finding a clear area. The AI also does not seem to like to replace evolved stations that are blown up. I'll experiment a bit and see if the silly AI is just something on my part.  :sweatdrop:
Reply

Who is online

Users browsing this forum: No registered users and 21 guests