Some 3.05 bugs(Qaw 'Duj Class,...)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on April 18th, 2009, 12:47 pm
Last edited by Aramid on April 19th, 2009, 8:17 pm, edited 1 time in total.
Hi

1. Klingon Qaw 'Duj Class: advancements increase their attributes.
e.g.:
default 25/20/27
2xadvancements 21/21/7

2. the bug with the shield strength >100 already exist, but i can't reproduce it. it should be a problem of the federation. maybe if some special weapons of them are active at the same time?
[shadow=red,left]guess i have it. seems it's one of the weapons of the defence perimeter of the dominion.[/shadow]

3. the sound bug of salvaged ships isn't fixed?

4. sometimes the AI has breaks. it stops attacks and let their ships stay.
posted on April 18th, 2009, 1:12 pm
yep thats a know bug, will be fixed in the 3.0.6 patch. Thanks for reporting! :thumbsup:
posted on April 18th, 2009, 2:07 pm
i think optec referred to the #1 bug, we don't know much about how bug #2 occours
posted on April 18th, 2009, 2:49 pm
yep i ment the first bug :sweatdrop:
posted on April 19th, 2009, 8:19 pm
have modified the first post. ^-^
posted on April 19th, 2009, 8:32 pm
Also the Adaptor under the borg optimisation avatar still has the wrong costs for its torp weapon if you choose it after choose regeneration first.

the torpedo will cost you an amazing 442 dil and 42 tril, infact if you choose any module first and the torpedo second it will cost 442 dil and 42 tril... i have reported this bug since 3.0.3 :(
posted on April 19th, 2009, 9:35 pm
hu, i thought i fixed that one. well either way that bug will fix itself with the 3.0.6 patch. thanks for reporting :thumbsup:
posted on April 20th, 2009, 8:45 am
this is not a really bug, but i notice: if i destroy some mining stations in the home base of the AI, it starts to produce endless building ships, ignores the nearest moons and tries to capture moons on the other side of the map. so it's very easy to stop the AI.
also at the beginning of the game, sometimes the AI ignores 2-3moons near its home and go to more away ones.
if you play bigger maps with lesser players, it's ok. but in closer games this player has no chance.
posted on April 20th, 2009, 10:39 am
Optec i also forgot to mention the active tachyon scan for the hyperspace station for the dominion does absolutely nothing! it saysit takes 41 special energy, but when you click it, it doesnt take anything the station... :(
posted on April 20th, 2009, 12:42 pm
redmanmark86 wrote:Optec i also forgot to mention the active tachyon scan for the hyperspace station for the dominion does absolutely nothing! it saysit takes 41 special energy, but when you click it, it doesnt take anything the station... :(

don't worry, that one is on todo already and to be checked
Reply

Who is online

Users browsing this forum: No registered users and 15 guests