Ships Skipping over Blocking

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posted on May 28th, 2012, 3:26 am
Hello, I've run into an issue where when ships exit a wormhole, the ships will jump over the nearby blocking/asteroids even though it is a good distance away. Any way to fix this?
posted on May 28th, 2012, 9:40 am
hey, welcome to the forums!
on which map/wormhole does this issue occur?
posted on May 28th, 2012, 2:57 pm
Last edited by SuperSecret on May 28th, 2012, 3:01 pm, edited 1 time in total.
I encountered this bug too. It happens every time a ship exits a wormhole placed inside a blocking or a nebula; the ship flies directly to the nearest "empty" location. (i.e. outside the blocking/nebula) A way to avoid this (at least in a nebula) is to add the line "canWeBuildInHere = true" in the .odf file of the nebula. (This way the nebula will have no type of blocking in it)
If I remember correctly, this didn't happen in stock Armada 2.
posted on May 28th, 2012, 4:30 pm
This happens in stock Armada II as well.

A ship exiting a wormhole is given a path of a specific length to follow. It will follow it over any nearby blocking zones if not stopped prematurely via player command.

Only way to prevent this from happening is to place wormholes further from blocking zones. :)
posted on June 20th, 2012, 5:19 am
Well... I guess I already had an account and completely forgot about it. But yeah. Essentially exactly what SuperSecret was saying.

As long as the issue is known about, I'm happy. I can always edit the maps I've made where this bug happens.


As an unrelated note, when I posted this before, I didn't think it posted. It kept kicking the thread back giving me some sort of error. But this was before the redesign.

Redesign looks amazing by the way. You guys really outdid yourselves.
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