posted on July 27th, 2011, 8:30 pm
ok all fixed it was due to fo new shield types needed to have a shield_add and shield_sub sod
so
shield_hit.sod is the default shield hits and critical shields
shield_down.sod is the default shield collapse
shield_add.sod is the default for gaining shields via shield inversion or energy converter
shield_sub.sod is the default for loosing shields via shield inversion or energy converter
were a2 had
Xshlddie.sod which is the same as shield_down.sod
Xshldx01.sod which is the same as shield_hit.sod, shield_sub.sod and shield_add.sod