Scouts

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on January 12th, 2005, 8:16 pm
well this is in genrel the scou8ts in beta 2 when ever i tell them to explore they just speed for the nearest astroid wall and get stuck
posted on January 12th, 2005, 8:21 pm
I don't notice this problem, every ship will get stuck in them at one time or another during the search toggle. Scouts may do it quicker because of their faster speed.
posted on January 12th, 2005, 8:24 pm
all mine do is ram an astroid
posted on January 12th, 2005, 8:49 pm
Well that could be because your surrounded by them or you set their waypoint right next to one. Alot of reasons and it's probably just that map that you get this acute case on.
posted on January 13th, 2005, 1:35 am
I also notice this. Any ship that goes by gets stuck. I belive that it has something to do with the ODF.
[F-I-I]VAdm-MJP
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posted on January 13th, 2005, 3:56 am
manys a time that i ahve ships stuck like that, that and they jsut scout the same spot over and over again. its probly jsut game, maby this should be in feture requests?
posted on January 13th, 2005, 11:53 am
I also notice this. Any ship that goes by gets stuck. I belive that it has something to do with the ODF.

The Problem are our new astroides. The Pathing Ai can't handle them. So we upgraded the size of the astioidefield, what solves the Problem
posted on January 20th, 2005, 8:58 pm
so then you guies can fix the problem
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