Revisiting an old 3.2.6. Bug

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on February 26th, 2012, 7:41 pm
Last edited by MessalineApghar on February 26th, 2012, 8:14 pm, edited 1 time in total.
This is regarding those times when the shields go over 100% and the craft would lock up a shipyard...

It has been tagged as "fixed" BUT it's not entirely fixed and I wanted to let y'all know.

My copy of FO 3.2.6 works properly , without the bug, until I introduced one thing. 

as soon as I unpacked all the ODFs using FPQEdit, the problem reared it's ugly head, ships with >100% once again, lock up shipyards.

I haven't reversed the change, so I don't know if it will go away when I repack the ODFs. 

there were no other changes made.
posted on February 26th, 2012, 7:44 pm
Yes, those tags only refer to being fixed for the next major release :) .
posted on February 26th, 2012, 8:15 pm
Ah, TY.  Feel free to close/ delete this thread then
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