ReplaceWeapon with replacementResetShields command?

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posted on May 19th, 2009, 6:05 pm
Isn't klingoncommandoteam also used by Matrix Teleport too?
posted on May 19th, 2009, 7:18 pm
I think so. Don't most Borg ships use it, too?
posted on May 20th, 2009, 7:49 am
DOCa Cola wrote:so, now i have taken a look into the crash and i am not sure why this issue occours...it *could* be a bug or a conjunction of circumstances. we actually do have a ship that uses klingoncommandoteam and uses the replaceweapon, which is the romulan tavara. maybe you could take a look at her and compare where are the differences to your vessel

Well, the most obvious difference is that the Tavara's replaceWeapon doesn't change it into a vessel with an instant auto-replace. so that may be an issue.
I guess the most logical thing to do will be to lower the rom_covert-ops weapon's shotSpeed to something manageable and see if it crashes the game when the replaceWeapon it used. I'll give it a go and report back here.

On a side-note, I don't know whether this is a result of the 'replace to another vessel with an auto-replace' situation, but I find that unless "replacementInstantDelay = 0.0001" or similar is added to the auto-replaceWeapon, the ships name will change to "-A" regardless of the replacementKeepName command. It's no big deal really, but if you wanna take a look at it, I won't complain ;).
posted on May 20th, 2009, 8:32 am
Last edited by Aerolite on May 20th, 2009, 8:36 am, edited 1 time in total.
Ok so, results of the test are conclusive: The crash still occurs when using the Tavara's covert-ops weapon (the KlingonCommandoTeam, as you know).

To quote from the bug-report below: "After firing the rom_convert-ops weapon (albeit a slowed-down, visible version), I used one of the upgrade replaceWeapons before the convert-ops ordinance had hit the target. This caused the game to crash the very instant the covert-ops ordinance hit the target."
(By slowed-down and visible, I mean I lowered the shotSpeed and used a visible sod instead of empty.sod. No further modifications were necessary)

Bug-report: Private Paste :: Paste 0dm3zBbWHA

I may be wrong, but I strongly believe that the reason for this crash is that the KCT ordinance is trying to talk to the firing vessel for some reason, and since that vessel no longer exists because of the replaceWeapon, the game throws an exception.
Yes, I know programmers tend to dislike people who try and tell them how to fix a bug, but in this case I think the evidence kinda speaks for itself. :innocent:


EDIT: @Dominus_Noctis and Tyler: Yes, those are examples of the KCT, however those weapons have shotSpeeds so high that it is physically impossible to trigger a replaceWeapon before they hit their target. The game will only crash if the KCT ordinance hits the target AFTER the firing vessel has 'replaced itself'. :)
posted on May 20th, 2009, 8:53 am
i have no problem with someone telling me how to fix a bug, actually a lot better than "it ain't working! fix it lol!" ;) :P
yea, i think that equals that what i have seen in the commandoteam weapon, but hadn't the time to test it. so thanks for your time. i'll see if that can be fixed somehow
posted on May 20th, 2009, 9:06 am
Alright, excellent! :thumbsup:
As to the thanks: No problem at all, glad to be of some help. :)
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