Outpost decloak ability and game Balance
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posted on May 31st, 2009, 10:13 pm
Was just playing 1 vs 1 with a friend Klingon vs federation. There is a really annoying bug? When he uses the Federation de-cloak ability on outposts it pulls my ships towards him. I tried to set all my units to Low movement but still they would attack even from the other side of the map when he used it.
So after we realised it was bugged he kept spamming it and laughing as all my ships are rushing individually towards his turrets while im trying desperately to turn them around.
Also Federation are so overpowered vs the Klingons in later game. At the start its ok but after the federation start spamming their overpowered turrets they become practically un-killable. The turret range is as long as Artillery range which doesn't make much sense. If you get in close they have a special to make you miss almost every shot and the Klingon ships have such low defence that half the fleet is dead before you kill a few turrets.
Also his Akira class could kill my Negh'Var-class 1 vs 1 which made us both laugh i mean wtf?
So after we realised it was bugged he kept spamming it and laughing as all my ships are rushing individually towards his turrets while im trying desperately to turn them around.
Also Federation are so overpowered vs the Klingons in later game. At the start its ok but after the federation start spamming their overpowered turrets they become practically un-killable. The turret range is as long as Artillery range which doesn't make much sense. If you get in close they have a special to make you miss almost every shot and the Klingon ships have such low defence that half the fleet is dead before you kill a few turrets.
Also his Akira class could kill my Negh'Var-class 1 vs 1 which made us both laugh i mean wtf?
posted on May 31st, 2009, 10:17 pm
yes me was the one evil laughing using that ability 
but klingon warships suck ass. The smaller ship K'vort is really strong tho due to the ability

but klingon warships suck ass. The smaller ship K'vort is really strong tho due to the ability
posted on May 31st, 2009, 10:22 pm
Yes K'vort is really strong in early game but after that it all goes downhill fast.
posted on May 31st, 2009, 11:41 pm
Tried Romulans now their turrets shoot about 10 yards and when they do shoot they do hardly any damage so no point even making them.
Also on klingons forgot to mention K'vort has a bug where if you set special weapon to automatic it attacks stations. So you can build 20 K'vorts and 1 shot stations from cloak.
Also on klingons forgot to mention K'vort has a bug where if you set special weapon to automatic it attacks stations. So you can build 20 K'vorts and 1 shot stations from cloak.
posted on May 31st, 2009, 11:42 pm
cloaking and cloak detection will be changed, not only of this mentioned exploit of the tachyon scan, but it was a reason. in one of the next patches the whole cloak detection mechanic will be redone, fixing such issues 

posted on June 1st, 2009, 12:13 am
I was the competitor in that match and he tried all of them. Some ships don't respond to the decloak ability and some don't even if they are the same class of ship.
Most of the ships did try to attack the outpost and the ships next to it tend to stick with the rest.
Most of the ships did try to attack the outpost and the ships next to it tend to stick with the rest.
posted on June 1st, 2009, 9:30 am
I had about 60 ships at the time when a few got pulled the ships next to it also would follow. Trying to turn around 60 ships on a small map is not easy and the ability is so spamable that it just went on and on.
It is good that it will be fixed next patch though hopefully the cloaking change will also fix the K'vort special weapon bug being able to attack stations.
It is good that it will be fixed next patch though hopefully the cloaking change will also fix the K'vort special weapon bug being able to attack stations.
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