Klingons - cloaking delay?? bug?

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ketchup_chips
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posted on December 20th, 2010, 10:27 am
Is there supposed to be some sort of delay that makes it so that my ships do not recloak as soon as I press the cloak button, when they have more than enough special energy to do so? I've tried to cloak-retreat ships with full special energy and all systems intact, but it does not work. And I'm not talking about how the ships take seven or so seconds to engage the cloak (during this time shields are down.) The ship does not even begin to cloak unless I mash the cloak button a few times. Meaning, shields are still intact and the cloak button doesn't have that "pressed down" look to it.
posted on December 20th, 2010, 10:32 am
Did you try waiting until after the cooldown before attempting to recloak? The cloak has to recharge like any other special and weapon.
ketchup_chips
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posted on December 20th, 2010, 10:32 am
Oh, okay. Any idea how long the cooldown is?

Yeah that makes sense because I was trying to cloak very soon after I decloaked.
posted on December 20th, 2010, 10:35 am
I think it's about 15 seconds. Moving the mouse over the button should make the cloak symbol on the ship interface light up, it should fill up over time to show the recharge.
posted on December 20th, 2010, 11:16 am
yup, both klingon and romulan cloaks have to wait 15 seconds before recloaking, regardless of energy/subsystems.

as tyler said the icon will let you know when cloak is ready.
posted on December 20th, 2010, 3:54 pm
Actually, best to just count to 15 (with mississippis), since the icon is only good for approximation within 3 seconds or so (an if some cloak and some don't this can cause a second cloak attempt to reuncloak some ships :sweatdrop: There are plans (I think, I remember the devs liking the color-changing ideas about the icons) to make it change colors to make it easier to see if it's ready, we should see that in a future patch.
posted on December 20th, 2010, 9:59 pm
It's already been changed, and I think it works admirably well now - if an ability is active, it blinks, if not, it shows the clock sign - which is totally accurate in my experience  :sweatdrop:
posted on December 20th, 2010, 10:37 pm
Hmm, somehow I missed that in the changelog. :blush:
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