Is #define MAX_ELEMENTS 200 hardcoded?

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posted on August 5th, 2018, 11:48 am
I'm struggling with the AIP file for my mod at the moment as I hit the 200 entry mark.
Is the number 200 hardcoded or can it be changed? If it can, then how? I tried to delete the #, the game launches just fine, but the AI doesn't build anything then. I tried to incorporate it into other parts of the AIP file, tried every trick in my (limited) disposal to make it work but I'm stuck. Either the game crashes because there are to many line sin the faction AIP file, or the AI won't build anything clearly indicating that it doesn't have access to (the construction list part of) the faction AIP for some reason.

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