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Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on May 5th, 2011, 7:46 pm
Last edited by Megaman3321 on May 5th, 2011, 8:34 pm, edited 1 time in total.
Hey guys? Remember back in like 3.0.5 there was a bug where explosions didn't actually disappear (although they were invisible), and still consumed processor power? And they became visible after a while in a savegame?


Iiiiiittttttt'ssss bbbaaaaaccccckkkk....


Never mind, the explosions disappeared after a while. Fully disappeared btw.

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posted on May 5th, 2011, 7:50 pm
This can't happen. I havnt seen this yet cause I havnt saves a game yet for this patch.
posted on May 5th, 2011, 8:25 pm
i hope this isnt true, as my frail computer couldnt handle it, it made fleetops almost unplayable for me back then.
posted on May 5th, 2011, 8:31 pm
Hmmm.... very odd, it seems that the explosions for me hold over for a bit longer than they should... :sweatdrop: false alarm! I think it's a bit of a compatibility/ram issue on the comp that I'm using (last time I ran a defrag was about 7 months ago)

Now I feel sheepish... :crybaby:
posted on May 5th, 2011, 8:39 pm
im so glad its not back.

but yeah, having a thread titles in all caps wont make people ignore it, in fact more will come here looking to find out what it is you're trying to have them ignore. maybe ask for someone to delete/lock the thread as it's probably not useful any more.
posted on May 5th, 2011, 8:45 pm
Thanks for your continued checking  :thumbsup:

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