Glitch with transparency in 3.0 PR
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posted on August 2nd, 2007, 5:25 am
I've noticed some of the rounded windows in Fleet Ops obviously have square-shaped, not rounded corners if you know what I mean, amd if not, read on. They are just black... in other words the part that's not supposed to show up is still there, just black instead of transparent.
The "transparent colour" with A2 seems to be bright pink. Anything that is bright pink is transparent. Look around in the bitmaps folder in Armada 2 and you'll see what I mean: what is pink on the images there doesn't show up on the in-game UI. (This is un-modded Armada 2's bitmaps folder btw)
Just thought the GFX designers should know this for the 3.0 non-preview release. (By the way this is 3.0 PR I'm running) Perhaps this is why the red cursor is somewhat transparent? Pink has red in it...
AWESOME mod by the way, I've caught myself zooming in on the ships to see them up close a couple of times already!
Good day!
The "transparent colour" with A2 seems to be bright pink. Anything that is bright pink is transparent. Look around in the bitmaps folder in Armada 2 and you'll see what I mean: what is pink on the images there doesn't show up on the in-game UI. (This is un-modded Armada 2's bitmaps folder btw)
Just thought the GFX designers should know this for the 3.0 non-preview release. (By the way this is 3.0 PR I'm running) Perhaps this is why the red cursor is somewhat transparent? Pink has red in it...

AWESOME mod by the way, I've caught myself zooming in on the ships to see them up close a couple of times already!

Good day!

posted on August 24th, 2007, 9:57 am
Another one concerning transparency I guess:
I never noticed it before, but there's a grey line on the right side of my Fed-Cursor while playing which is surely not supposed to be there.
V3 PR, Patch 1
1024x768px, 32bit, NVIDIA GForce 6000-whatever
Windows XP, SP2
All options are set to max.
It's not the asynch-cursor.
Thanks for checking / fixing
I never noticed it before, but there's a grey line on the right side of my Fed-Cursor while playing which is surely not supposed to be there.
V3 PR, Patch 1
1024x768px, 32bit, NVIDIA GForce 6000-whatever
Windows XP, SP2
All options are set to max.
It's not the asynch-cursor.
Thanks for checking / fixing

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