Game crash

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on January 18th, 2010, 7:02 am
1 (rom) v1 (rom) v1 (fed):
my fleet of 18 ships (~4 Nexarans/  10 support refits / ~frigate refits) attacking fed expansion. Fed was decomissioning. I had just shift+R (force repair) a ship that was almost dead - my support healed it's shields. The rest turned to attack oncoming fed ships.

Crash log attached.

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exceptArmada2_1v1v1.txt
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posted on January 18th, 2010, 8:27 am
thanks for your report
posted on January 19th, 2010, 1:23 pm
I have noticed something that could be very important.

I've got three access violations with exactly the same bug reports by now (I attached one in the eaccess violation topic and don't know if it's been noticed by now).
Every time they occured, I was trying to board something and just got it captured (in that moment it was hit by friendly fire due to the last attack before succesful capturing). Could these av's have something to do with firing + beaming of more than the original 16-ships in a fleet? With lesser ships there is no problem, even if there are more than 16 selected but only less than 16 close enough for transport?

Is that worth a look on?
posted on January 19th, 2010, 5:52 pm
it atleast should not be a problem, but i'll take a look at that.
posted on January 19th, 2010, 6:06 pm
Thanks for looking. I still don't have a clue how that comes.
posted on January 20th, 2010, 4:14 pm
my recent crash ,was during the nabula gate map.

Attachments

exceptArmada2a.txt
(20.92 KiB) Downloaded 206 times
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