FO under wine: Ship Voice Related Crash

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posted on January 15th, 2010, 3:20 am
Last edited by DOCa Cola on January 15th, 2010, 10:55 am, edited 1 time in total.
Hi,

I posted a while back about FO not working with my Mac and Crossover. Well, 3.10 fixed that. I can now play FO and it runs beautifully. There is a caveat to that however. I have to play with ship voices disabled, otherwise the game crashes whenever I select a ship. To make matters more interesting, it appears only to be certain ships/voices. For example, playing as the federation I can move the venture all around the map, but as soon as I select a construction ship - crash. As the klingons, I can select and move the construction ships, but as soon as I tell them to actually build something - crash. Tried reinstalling and installing straight from CD, no difference. Tried using different numbers of audio channels - no difference. Unfortunately given my operation system I can't produce a crash-file and there is no error message displayed.

Anyone have any thoughts? I'm enjoying the game now but ironing this issue out would make it perfect.

Thanks
posted on January 15th, 2010, 8:50 am
Last edited by DOCa Cola on January 15th, 2010, 10:56 am, edited 1 time in total.
Welcome back! :)
quite interesting.
open crossover. opten the 'configure' menu and select 'manage bottles'. select your fleet operations bottle. click on the 'advanced' tab, then click 'open c: drive in finder'.
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from there navigate to  windows/profiles/crossover/Application Data/Star Trek Armada II Fleet Operations/Logs/.
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you should find a file named exceptArmada2.txt. please attach it as a file to this thread :)
posted on January 15th, 2010, 1:28 pm
I have similar crash problem with wine and fo in my linux system. I have sent a bug report in email, because for some reason I can't attach it.
posted on January 15th, 2010, 1:41 pm
Last edited by DOCa Cola on January 15th, 2010, 1:49 pm, edited 1 time in total.
thanks for posting. got your report via mail, zebh. this may help to find a bug i am looking for a while that seems also to affect some (real) windows systems.
i will later do some tests with wine myself

edit: i just took a look in the debug log and saw that there are some serious parsing errors in a file requesting wave files. now either that could be related to corruption in memory or really a bad file. that requires more investigation, but i guess that causes the whole issue, as i had not noticed such problems with older fleet operations versions under wine. seems that wine is more prone to such memory errors which in this case is clearly a good thing
posted on January 19th, 2010, 7:34 pm
i just want to point out that the wine sound errors are not fixed with the 3.1.1 patch. this seems to be more a wine issue with the winmm implementation of theirs, as some of the wave files refuse to load. i am not sure if we can fix that
posted on January 19th, 2010, 8:06 pm
These problems begun with the new (3.1) patch, I didn't notice any with 3.0.7. Could it be possible that one of the sound files is bad?
posted on January 19th, 2010, 8:47 pm
Last edited by DOCa Cola on January 19th, 2010, 8:52 pm, edited 1 time in total.
yes, some of the sound files seem to be affected. i am not sure why, maybe something has changed in wine and not fleet operations. i didn't have had time for extensive tests yet.
thanks, i will try to compare 3.0.7 and the current version
edit: i forgot that i actually tried with 3.0.7, too and got exactly the same issue
posted on January 19th, 2010, 9:07 pm
Ok, odd that I didn't notice it. I guess that I will have to reboot to windows to play.
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