Fleet Ops 3.2.7 Out Of Sync Error...

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on August 22nd, 2013, 4:16 am
Playing a local game via router with changed default setting's and also double the resources. Two of the fractions are being played via human with the other 3 fractions played via the AI. I normally play single player so I'm not sure how I can solve the out of sync issue? Is there anything that makes the issue more of an issue or can be done about it? I see that version 3.2.7 was suppose to address this...
posted on August 22nd, 2013, 6:30 am
Hi and welcome to the forums :)

Known causes of sometimes fake OOS are the Newton refits and Platform refitting. Not all OOS results in a true out of sync, so wait 2-3 warnings before quitting a game. If there's only one warning, the game hasn't necessarily gone out of sync :)

We're working on fixing the last OOS problems - difficult buggers to catch :)
posted on August 22nd, 2013, 8:19 am
No it wasn't fake as I was seeing things that the other person playing with me could not see. Is there are any steps to take to limit it from happening? Kind of surprised by it actually as it was being played locally so it wasn't depended on ping times or anything.
posted on August 22nd, 2013, 12:38 pm
to limit oos happening :

1. if human player is federation, do not use repaire ship, and as risner avatar do not use torp turret (just mine experience)

2. to me oos occured more often in long games more than 3-4 hour game (my opinion is cumulation of small errors in network conection , posible blame goes to network provider)

3. wormholes, do not use them if posible, again they work fine in instant action, but over the internet it seems like some shared data is lost when your ships is "between wormholes" (this oos , is also random, 10 times you are good, next time you are not so much...)

I hope this helps a little....
posted on August 22nd, 2013, 3:55 pm
Wormholes should definitely not cause out of sync - in thousands of games haven't gotten a single report of such (this is the first) or seen it first hand - should be a bug of the past :)

OOS definitely occurs in longer games as Shadow noticed, but that's nothing you can avoid I'm sure - in very laggy games (usually AI games, typically player vs player doesn't get as nasty as AI games) Newton refits and platform refits can go OOS for real as well. Even in LAN, AI games certainly get laggy, because the AI is a bit ugly.

It's not the use of the Newtons that's the problem, it's refitting them that may generate an OOS :)

Most players note that it's Risner Torpedo platforms, since in AI games that's what's being built the most with that avatar (fancy strong Sovies). However, as above, the issue is likely not limited to those turrets alone. :sweatdrop:
posted on August 22nd, 2013, 7:38 pm
Hmmm so platforms in general can cause it? I'm not sure if the person I was playing with used Risner or Mayson, but there were using a lot of platforms. I also noticed that it was the platforms that were unusual as the never looked fully developed, instead they all looked like the initial turret hub.

Need a way for the game to get back in snyc... :P

EDIT: I read there was a way to turn on bug reports for out of snyc errors? Would that help if I was to turn that on and send them to you when they occur?
posted on August 22nd, 2013, 8:46 pm
yes i ask for it myself, and ....lol.... no oos for me from than.....lol
"she" is scared that i report her....

//www.fleetops.net/forums/technica ... -oos-12361
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