Fighter and Fighter Carrier Mechanics
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posted on June 7th, 2009, 2:04 pm
If you set your Fighters on green or yellow alert, fighters launched from a fighter carrier will not attack anything. Likewise, I've noticed that even if there is a larger target near an AI enemy vessel or base, the base/vessel will target the fighters first, and not the mother carrier (this is the opposite of what is supposed to occur, is it not!?). Essentially these two cases make it so that the Fighters are essentially expensive cannon fodder 
Note that this is not a criticism on the way Fighters are currently implemented (I'll save that for another thread).

Note that this is not a criticism on the way Fighters are currently implemented (I'll save that for another thread).
posted on June 7th, 2009, 4:34 pm
Yellow altert means attack if attacked only IMO. This was the old setting in A1/A2 stock. If a ship attacks ur fighters, meaning shoots and hits them, are they still not attacking?
posted on June 7th, 2009, 7:28 pm

Serpicus, the fighters DIE in one hit

posted on June 7th, 2009, 7:51 pm
They just use shortrange weapons.
And I think there targeting system should do the same crap as the one of the normal ships
.
If a nicer target is in sensorrange, they wont shoot the target in weaponrange...
And they can take some more hits. 2 from a starbase and even more from smaler ships.
But because of there autotargetsystem and how they fly, they are useles.
If they would follow the mainship or if they would be select and controlable they would work way better.
And I think there targeting system should do the same crap as the one of the normal ships

If a nicer target is in sensorrange, they wont shoot the target in weaponrange...
And they can take some more hits. 2 from a starbase and even more from smaler ships.
But because of there autotargetsystem and how they fly, they are useles.
If they would follow the mainship or if they would be select and controlable they would work way better.
posted on June 7th, 2009, 8:14 pm
i will take a look if we can improve the fighter handlin 

posted on June 9th, 2009, 2:52 pm
Dominus_Noctis wrote:
Serpicus, the fighters DIE in one hit


posted on June 9th, 2009, 2:54 pm
I think you missed the point of the comment Serpicus.
I'll rehash: Fighter Carriers set on green or yellow alert send out fighters that will not attack and whose attack stance cannot be changed. Second, Fighters are targeted first when it should be the "bigger" targets that are targeted initially.
I'll rehash: Fighter Carriers set on green or yellow alert send out fighters that will not attack and whose attack stance cannot be changed. Second, Fighters are targeted first when it should be the "bigger" targets that are targeted initially.
posted on June 9th, 2009, 3:10 pm
I agree (tho I just said on another thread how to use this inconvenience) that Fighters should, naturally, be Ignored. Also the problem about them not shooting is caused by their psychics file. It would work much better if their Combat psychics was changed so when an enemy is near, they close in for an attack run. Firing many, Almost harmless pulses at an enemy, sharply turning around in a oval pattern, and then repeating
posted on June 9th, 2009, 3:16 pm
Last edited by Anonymous on June 9th, 2009, 3:36 pm, edited 1 time in total.
Dominus_Noctis wrote:I think you missed the point of the comment Serpicus.
I'll rehash: Fighter Carriers set on green or yellow alert send out fighters that will not attack and whose attack stance cannot be changed. Second, Fighters are targeted first when it should be the "bigger" targets that are targeted initially.
uff.. always so pedantic and suicidally serious **shakes head in dismay**.
Yes yes. the point may have been dont set ur ships on yellow cos the alert status of the ship transfers to the fighters. As is known yellow alert means attack when attacked, not otherwise; so if u set a ship to yellow alert and those fighters are blown up with 1 shot, it may be indication not to set the ships to yellow given the inherent problem.
As regards the fighters being targeted, I agree with u it is a pain. But then again borg sensor nodes dropped in combat are also targeted first, so that's more to do with the way the game's auto-targeting is currently working. We would all like to see it improve.
It's ironic, you thought I missed what you were saying, yet all along you were the one missing my point... lol
oh well no harm no foul

posted on June 9th, 2009, 3:19 pm
I wonder, does this all have to do with the Avoidance class thing? Maybe It could be changed, so the ships with the most threat are targeted first.
posted on June 9th, 2009, 3:23 pm
Adm. Zaxxon wrote:I wonder, does this all have to do with the Avoidance class thing? Maybe It could be changed, so the ships with the most threat are targeted first.
Optec's already said he'll take a look. Let's see what he finds. The thread was resolved at that point IMO, hence my nonchalant responses thereafter

posted on June 9th, 2009, 4:27 pm
No, Serpicus, you still missed my point. Fighters are explicitly supposed to be targeted last, as described when the new mechanic was first put out for fighters. This is why I brought it up. So enough with trying to say I am pedantic or whatever your other condescending comments are. You weren't bringing anything into the thread by responding initially and I was trying to be as polite as possible, but you misunderstood from the get go.
posted on June 9th, 2009, 4:34 pm
Well now let's not try to mince words for the sake of saving grace.
Your initial gripe on the forum mentions yellow and red alert, and the fighters not attacking on yellow.
The idea of fighters being attacked first or last or when the monkey farts is not related to them attacking on red and not yellow.
As can be initially seen my posts addressed that.
Targeting of the fighters last as I did agree with you, seems to be a glitch in the system which may be related to the fact that any sundry dropped or launched object is being targeted - and I mentioned the borg sensor as an example.
Also, you were the one who started off saying that I "missed the point" and tried to "rehash" for the dumb old me. And yet you call me condescending.... lol.. ok.
But after this clarification that you raised 2 points not 1, your insistence on mixing the 2 in spite of a clear agreement from me, seems to defy common human sense.
but then again, over emphasis on pedantics while repeatedly missing the overall context of what I am saying, and then coming back to me claiming Im missing ur point, while all along I am agreeing with you, in of itself defies common sense.
So Ill grant you your moment, and step aside then if that makes you happy.
carry on
ugh
Your initial gripe on the forum mentions yellow and red alert, and the fighters not attacking on yellow.
The idea of fighters being attacked first or last or when the monkey farts is not related to them attacking on red and not yellow.
As can be initially seen my posts addressed that.
Targeting of the fighters last as I did agree with you, seems to be a glitch in the system which may be related to the fact that any sundry dropped or launched object is being targeted - and I mentioned the borg sensor as an example.
Also, you were the one who started off saying that I "missed the point" and tried to "rehash" for the dumb old me. And yet you call me condescending.... lol.. ok.
But after this clarification that you raised 2 points not 1, your insistence on mixing the 2 in spite of a clear agreement from me, seems to defy common human sense.
but then again, over emphasis on pedantics while repeatedly missing the overall context of what I am saying, and then coming back to me claiming Im missing ur point, while all along I am agreeing with you, in of itself defies common sense.
So Ill grant you your moment, and step aside then if that makes you happy.
carry on

ugh

posted on June 9th, 2009, 5:11 pm
Last edited by Dominus_Noctis on June 9th, 2009, 5:20 pm, edited 1 time in total.
I think you've managed to confuse things even more:
When I said you missed the point, I clarified the above statement. I'm not sure if the Borg sensor node is part of the glitch, but the Avalon is. So when did you agree with me--I wasn't stating "it was a pain", I'm stating it does not behave as desired. (Of course, now you say you agree with me) Secondly, as you cannot change the alert status of the fighters, and only the mother ship's status, that is also a glitch, but you seemed to missunderstand that with these comments:
What defies common human sense is that you seem eager to debate this even though my post was plain and clear and you are also trying to convince me that you agreed with me when you clearly stated in response to:
You cannot independently (from the carrier) set fighters to red alert. End of story. My response to that "catch 22" as you call it was succinct and to the point, and I am honestly not sure how you could have missed the point that indeed you cannot set fighters independently to different alert statuses. I merely included the second statement as you never mentioned it before (but then proceeded to tell me you agreed with it after I made that statement) but seemed to take issue with the first.
I should note that I merely "rehashed" just in case my original post was too unclear; not to make you out to be stupid.
Take my comments as being offensive if you will, but honestly you are just muddling this up further and I'm not sure why you bothered to respond to the thread because it is obviously a glitch and needs no qualification. As you stated obviously, this thread no longer serves a purpose about the fighter issue.
As regards the fighters being targeted, I agree with u it is a pain. But then again borg sensor nodes dropped in combat are also targeted first, so that's more to do with the way the game's auto-targeting is currently working. We would all like to see it improve.
When I said you missed the point, I clarified the above statement. I'm not sure if the Borg sensor node is part of the glitch, but the Avalon is. So when did you agree with me--I wasn't stating "it was a pain", I'm stating it does not behave as desired. (Of course, now you say you agree with me) Secondly, as you cannot change the alert status of the fighters, and only the mother ship's status, that is also a glitch, but you seemed to missunderstand that with these comments:
. My initial statement mentioned both problems.Your initial gripe on the forum mentions yellow and red alert, and the fighters not attacking on yellow.
But after this clarification that you raised 2 points not 1, your insistence on mixing the 2 in spite of a clear agreement from me, seems to defy common human sense.
What defies common human sense is that you seem eager to debate this even though my post was plain and clear and you are also trying to convince me that you agreed with me when you clearly stated in response to:
Quote from: Dominus_Noctis on June 07, 2009, 03:28:32 PM
Serpicus, the fighters DIE in one hit
catch 22 as i see it. Set them to red alert then
You cannot independently (from the carrier) set fighters to red alert. End of story. My response to that "catch 22" as you call it was succinct and to the point, and I am honestly not sure how you could have missed the point that indeed you cannot set fighters independently to different alert statuses. I merely included the second statement as you never mentioned it before (but then proceeded to tell me you agreed with it after I made that statement) but seemed to take issue with the first.
I should note that I merely "rehashed" just in case my original post was too unclear; not to make you out to be stupid.

Take my comments as being offensive if you will, but honestly you are just muddling this up further and I'm not sure why you bothered to respond to the thread because it is obviously a glitch and needs no qualification. As you stated obviously, this thread no longer serves a purpose about the fighter issue.
posted on June 9th, 2009, 6:31 pm
Last edited by Anonymous on June 9th, 2009, 7:45 pm, edited 1 time in total.
with your last hair splitting prattle that says absolutely nothing contrary to what i said, just potayto potaato, I stand vindicated in regards to what I said about your entire cross purpose rant
.
But I see where u seem confused. To claify:
the fighter status can be set from the mothership. If a mothership is on yellow the fighters are on yellow. If ur mothership is red ur fighters are red. Since u mentioned fighters die on the first shot, but on yellow they fire only when fired at, you;re in a catch22 as long as they are in yellow.
once they are set to red ur prob is resolved - and agian since u keep missing that again and again, u need to set the mothership to red for them to be - cos that is the same logic of shipyard to red to get ships produced therefrom to be red.
That was all that i meant by catch 22. It was in direct response to what u said above which was in direct response to my simple statement of setting the mothership to red and to quit whining.
It is not a glitch nor a bug - it is something that has dwned on you as a feature request, and that was why Optec himself mentioned that he would see what he could do to adjust control over the fighters.
Compare that statement to when he actually found a glitch in the C-11. If that now explains thing,s u will see what I was saying, and what Optec was saying.
As regards the being attacked part, it is clearly part of the borg sensor node problem, as well as the B-5 fighters that see the same behaviour. It is all related tohow armada auto-targeting works.
This is a differnt and unrelated issue to the yellow alert crap above.
Seems ure the one who is off key, as we are saying the same thing, but for some reason u keep trying to prove ure saying sth unique
... lol
But you were so eager to start an argument and overemphasize irrelevant details that for some reason were the center of your obsession, you missed it all.
Hope this helps clarify my dear overzealous, overconfident, yet under-endowed Dom.
talk about confusion.
phew
PS: as regards the reason to post here, I posted cos I see the same problem with the B-5. I posted in context to the post at hand and in agreement with u. Not the way u post in borg mining station threads, or the recent borg idea thread, having nothing to contribute except a queer jab and rolled eyes trying to denigrate the poster of that thread, with the clear motive being an attempt at overcompensation for something - now after u have attcked me here for no reason - that is clearly lacking in your persona.
Suggestion - seek ur catharsis with a Psychiatrist instead of taking it out on all of us here.
ure



But I see where u seem confused. To claify:
the fighter status can be set from the mothership. If a mothership is on yellow the fighters are on yellow. If ur mothership is red ur fighters are red. Since u mentioned fighters die on the first shot, but on yellow they fire only when fired at, you;re in a catch22 as long as they are in yellow.
once they are set to red ur prob is resolved - and agian since u keep missing that again and again, u need to set the mothership to red for them to be - cos that is the same logic of shipyard to red to get ships produced therefrom to be red.
That was all that i meant by catch 22. It was in direct response to what u said above which was in direct response to my simple statement of setting the mothership to red and to quit whining.
It is not a glitch nor a bug - it is something that has dwned on you as a feature request, and that was why Optec himself mentioned that he would see what he could do to adjust control over the fighters.
Compare that statement to when he actually found a glitch in the C-11. If that now explains thing,s u will see what I was saying, and what Optec was saying.
As regards the being attacked part, it is clearly part of the borg sensor node problem, as well as the B-5 fighters that see the same behaviour. It is all related tohow armada auto-targeting works.
This is a differnt and unrelated issue to the yellow alert crap above.
Seems ure the one who is off key, as we are saying the same thing, but for some reason u keep trying to prove ure saying sth unique

But you were so eager to start an argument and overemphasize irrelevant details that for some reason were the center of your obsession, you missed it all.
Hope this helps clarify my dear overzealous, overconfident, yet under-endowed Dom.

talk about confusion.
phew

PS: as regards the reason to post here, I posted cos I see the same problem with the B-5. I posted in context to the post at hand and in agreement with u. Not the way u post in borg mining station threads, or the recent borg idea thread, having nothing to contribute except a queer jab and rolled eyes trying to denigrate the poster of that thread, with the clear motive being an attempt at overcompensation for something - now after u have attcked me here for no reason - that is clearly lacking in your persona.
Suggestion - seek ur catharsis with a Psychiatrist instead of taking it out on all of us here.
ure



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