Every other torp bug or torp does half damage
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posted on August 20th, 2010, 9:16 pm
I've been noticing this issue for quite some time now and was wondering if it was intentional or not. When I play borg I tend to notice that when my ships fire torps and hit only every other torp will do damage. I had a regen relay firing at a probe and first hit did damage, second hit did nothing, third hit did damage. I notice this more with torp weapons, but I think the phaser weapons are also doing it.
Now, for a totally unrelated issue, I was playing instant action and had captured a ship completely, but my ships kept shooting at it. I only use the right click to attack feature. Could switching mouses be doing this? I was testing a map with Stardust and had switched mouses. But it seemed intermittent, since I had captured other ships later in that game and they were fine.
Now, for a totally unrelated issue, I was playing instant action and had captured a ship completely, but my ships kept shooting at it. I only use the right click to attack feature. Could switching mouses be doing this? I was testing a map with Stardust and had switched mouses. But it seemed intermittent, since I had captured other ships later in that game and they were fine.
posted on August 20th, 2010, 9:18 pm
did u check to see if the torps were dealing damage to subsystems. sometimes torps will deal 0 hull damage, but will spread some damage among subsystems. causing repair time to be spent on repairing them, and less on hull. also if enough hits affect subsystems they go offline, leaving the enemy without stuff like weapons or engines.
plural of mouse is mice
plural of mouse is mice

posted on August 20th, 2010, 9:21 pm
Yep. If you're borg vs borg, then you're hitting subsystems about 33% (not an accurate number) of the time. Basically anyone attacking a borg ship is often hitting subs, which quickly repair. Just think of it as "adaption". 

posted on August 20th, 2010, 9:31 pm
Ahh Ok. That makes more sense. I'll keep an eye on that just to be sure.
posted on September 7th, 2010, 12:19 am
Myles wrote:did u check to see if the torps were dealing damage to subsystems. sometimes torps will deal 0 hull damage, but will spread some damage among subsystems. causing repair time to be spent on repairing them, and less on hull. also if enough hits affect subsystems they go offline, leaving the enemy without stuff like weapons or engines.
plural of mouse is mice
subsystems are in the ship behind hull armor so the torpedo must damge the hull everytime to damage any subsystem
posted on September 7th, 2010, 12:23 am
hull hits in armada do either reduce hull hitpoints or damage a subsystem (except some special weapons). Consider the "hull hitpoints" to be something like structrual integrity. sometimes a spot is hit which would not drastically reduce a ships combat performance, but "just" kills of a weapon turret
posted on September 7th, 2010, 12:54 am
Last edited by dob on September 7th, 2010, 12:59 am, edited 1 time in total.
Optec wrote:hull hits in armada do either reduce hull hitpoints or damage a subsystem (except some special weapons). Consider the "hull hitpoints" to be something like structrual integrity. sometimes a spot is hit which would not drastically reduce a ships combat performance, but "just" kills of a weapon turret
I think that atleast 30% of torp damage should criple hull every time subsystem is damaged.Dealing damage just to hull or armor feels wrong.Image tank or any other combat vehicle,its hit by rocket,how could it not damage hull?! that insane,but more insane is that in FO the torp just skip the whole armor,fly trough crew bedrooms,kitchen right into the center of ship killing shield generator... WTF?
But I agree on your point with turrets,weapons and engines are the outside part of ship,ok,let torps damage them wihtout killing hull but no way could any weapon destroy shield generator or life suport without dealing massive damage to the hull.Ships like Excelsior II have engines far away from their main body,let the weapons kill these engines without damaging hull.Breen Battleship and other ships with engines inside their main body that is covered by armor,these ships should take hull damage when their engines are damaged ( damage should be split,less system kill but with some hull damage )
posted on September 7th, 2010, 11:05 am
you cant make such general statements about how shield tech works. how do you know that the shield generator isnt near the edge of the ship?
how do you know that there is only 1 generator? we have heard several times about "nubmer x shield"
how do you know that there isnt stuff on the hull to make the shield bubble, like shield emitters? and that they go offline and the shield generator is then useless.
i like the way subsystems can go offline first.
also if u look into trek canon you will find support for this too.
several times we have had ships with shields up and still a system has been knocked offline.
how do you know that there is only 1 generator? we have heard several times about "nubmer x shield"
how do you know that there isnt stuff on the hull to make the shield bubble, like shield emitters? and that they go offline and the shield generator is then useless.
i like the way subsystems can go offline first.
also if u look into trek canon you will find support for this too.
several times we have had ships with shields up and still a system has been knocked offline.
posted on September 7th, 2010, 12:26 pm
Is it possible that when hitting a subsystem you still get hull damage? That would easily fix this issue and make it more logic friendly. 

posted on September 7th, 2010, 1:04 pm
it's already logic friendly.
posted on September 7th, 2010, 4:09 pm
Lol its amusing to read a thread that wants more subsystems to go offline, and then to read a thread that would rather have dps instead of losing subsystems. 

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