Bug: Norexan cloak when weapons disabled

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posted on December 21st, 2009, 4:40 am
Last edited by Dominus_Noctis on December 21st, 2009, 4:45 am, edited 1 time in total.
Mijural Norexans on rank 1 thru veteran (but not rank 0) appear to be able to cloak if you destroy their weapon systems. Helev Norexans on rank 2 (I forget if I tested rank 1 now, but I think it was upon rank 2 and so forth  :sweatdrop:) thru veteran can do the same. I have not tested any other vessels. This was brought to my attention by Stardust so the praise is on him ... a very odd bug I think...  ^-^

One thing I forgot to mention is that weapons being disabled had the desired "unable to cloak" effect. It was the crushed subsystem that was the clincher.

Also, as another note, might this provide insight into how to decouple cloaking from weapons (or how to prevent subsystems from being destroyed if you cloak/decloak when they were only damaged before...)

EDIT - forgot something

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posted on December 21st, 2009, 5:12 am
Last edited by Anonymous on December 21st, 2009, 5:44 am, edited 1 time in total.
I was looking to see how cloak was linked to the weapons.  It seems cloak is always part of hardpoint 1, which is the main weapons hardpoint.  I wonder what would happen if you made hardpoint 1 a generic subsystem that was always crushed, and then shift all the weapons you use over to some other hardpoints?  I don't know if that's even possible (probably not).  Very interesting bug. :rolleyes:


Ok, just tried it with a Rhienn, weapons were damaged, and it couldn't cloak until I leveled it.  Then it could cloak at will.  I was Mijural.  Curiouser and curiouser.... :whistling:
posted on December 21st, 2009, 11:13 am
yep, thats a known bug :) something similar also happens with shield generators and shields
posted on December 21st, 2009, 3:23 pm
the shield bug has been already fixed in the current dev version. i will take a look on the weapons issue too then. thanks for bringing this to my attention.
posted on December 21st, 2009, 7:05 pm
Very interesting stuff :)
posted on December 23rd, 2009, 2:15 pm
ok, just fixed the weapon system bug, too
posted on December 23rd, 2009, 5:35 pm
What was the actual bug? Can it be used to separate weapon/cloak systems?
posted on December 24th, 2009, 11:13 am
vessels with their weapon subsystem disabled could use their weapons again after gaining a new rank despite the weapon subsystem was still under repair. should have been a very rare 'exploit' anyway.

and to get back to the last question in the first post i managed to overlook the first time i read it: yes, this gave some insight about how to decouple weapons from being dependent on the weapon subsystem
posted on December 24th, 2009, 5:34 pm
Cool! - a bug that helps make new "features"  :woot:
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