Bug List for Fleet Operations 3.2.4
Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on June 1st, 2011, 12:25 am
Last edited by Anonymous on June 3rd, 2011, 1:14 pm, edited 1 time in total.
General
Bug Description
Fixed in 3.2.5?
Under some conditions, a player's constructor may start constructing a station at an altitude other than 0.
Unknown
Mod Manager
Bug Description
Fixed in 3.2.5?
The AssetVersion that the manager is looking for is still 3230. It's supposed to be 3240 for the current version, and 3250 for 3.2.5.
Unknown
The Dynamic_Localized_Strings.h file cannot use the Include command. The entire file must be copied even if you want to change just one tooltip.
Technically not a 'bug.'
Players using different mods may join games that don't use the same mod. This may cause OOS errors.
Unknown
When you click "Join Tunngle" in the online menu of Fleet Ops when using a mod pack, Fleet Ops will put you in the wrong Tunngle lobby even if you were previously in the right lobby.
Unknown
The Mod Manager doesn't load AIPs from the Mods directory.
Unknown
Borg
No bugs detected.
Dominion
No bugs detected.
Federation
No bugs detected.
Klingon
No bugs detected.
Romulan
No bugs detected.
Moderators feel free to add to this list.
Bug Description
Fixed in 3.2.5?
Under some conditions, a player's constructor may start constructing a station at an altitude other than 0.
Unknown
Mod Manager
Bug Description
Fixed in 3.2.5?
The AssetVersion that the manager is looking for is still 3230. It's supposed to be 3240 for the current version, and 3250 for 3.2.5.
Unknown
The Dynamic_Localized_Strings.h file cannot use the Include command. The entire file must be copied even if you want to change just one tooltip.
Technically not a 'bug.'
Players using different mods may join games that don't use the same mod. This may cause OOS errors.
Unknown
When you click "Join Tunngle" in the online menu of Fleet Ops when using a mod pack, Fleet Ops will put you in the wrong Tunngle lobby even if you were previously in the right lobby.
Unknown
The Mod Manager doesn't load AIPs from the Mods directory.
Unknown
Borg
No bugs detected.
Dominion
No bugs detected.
Federation
No bugs detected.
Klingon
No bugs detected.
Romulan
No bugs detected.
Moderators feel free to add to this list.
posted on June 1st, 2011, 12:42 am
The "Fixed in 3.2.4?" should say 3.2.5, also, below that the "Fixed in 3.2.5" is missing a ?
Having a Federation section would also be a good idea.
Having a Federation section would also be a good idea.
posted on June 1st, 2011, 12:44 am
The Dynamic_Localized_Strings.h file cannot use the Include command. The entire file must be copied even if you want to change just one tooltip.
The include parameter only applies to files that could apply it in Stock

posted on June 1st, 2011, 12:49 am
Last edited by Anonymous on June 1st, 2011, 12:51 am, edited 1 time in total.
Nebula_Class_Ftw wrote:The "Fixed in 3.2.4?" should say 3.2.5, also, below that the "Fixed in 3.2.5" is missing a ?
Having a Federation section would also be a good idea.
Fixed. Thanks.
Dominus_Noctis wrote:The include parameter only applies to files that could apply it in Stock. This file could not use it as I recall, and thus this is not a bug.
I have an idea on how to modify the Dynamic_Localized_Strings.h file so that the #include command can be used.
By the way, can you sticky this thing?
posted on June 1st, 2011, 1:10 am
TChapman500 wrote:
The AssetVersion that the manager is looking for is still 3230. It's supposed to be 3240 for the current version, and 3250 for 3.2.5.
Explains why mods mods, that only have the folder set up along with the ini file and assorted icons and images says out of date even with the correct version in.
TChapman500 wrote:The Dynamic_Localized_Strings.h file cannot use the Include command. The entire file must be copied even if you want to change just one tooltip.
This is something I would love to see have an include, perhaps in a later patch there may be some changes that will allow this. Just makes everything much clearner and easier to modify without all the FO units and other things that don't need changing.
posted on June 1st, 2011, 3:56 pm
Since we have two threads on Fleet Ops bugs, can the first post of this one be merged with the "official!" thread?
posted on June 1st, 2011, 4:59 pm
I would prefer the "official" thread be merged into this one, actually. This was the first thread to cover the topic, so Myle's thread is the one that's causing redundancy.
posted on June 1st, 2011, 7:31 pm
Nebula_Class_Ftw wrote:I would prefer the "official" thread be merged into this one, actually. This was the first thread to cover the topic, so Myle's thread is the one that's causing redundancy.
Note the exclamation point within the quotation marks of my last post.
posted on June 3rd, 2011, 1:15 pm
Updated table.
posted on June 3rd, 2011, 2:51 pm
Merged with the official buglist.
Who is online
Users browsing this forum: No registered users and 27 guests