B2: Unusual Game Crash
Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on June 18th, 2004, 8:39 pm
This is very unusual. I love Fleet Ops. It is a spectacular mod. But I have been doing some modding of fleetops on my own to make it more to my liking. I have been experimenting with trying to cannonize the Sovereign, and Galaxy Class ships. I have added multi-target phasers and burst torps to the Sovvy and Galaxy class. I've added the Rapid Fire Quantum turret on the Sovvy that fires only 15 degrees forward from port to starboard. The sovvy has all 12 type XII phasers and the Nemesis version has 16. All the weapons work. Ill be playing the game like normal there are no odf errors or sprite errors or anything like that. The game will be playing fine, Ill quit, go do something else, go back to play the game and whammo!! Crash as soon as the loading bar gets to the end. This hints to an .odf problem, but i can't find any...I simply reinstall the game, but this forces me to have to mod the galaxy and sovvy all over again. i have also modded the nebula and akira and steamrunner classes as well as modding the klingon and Romulan ships to keep balance. I have been using DITL for shield and hull strength numbers and the games are suprisingly accurate. I modded the K'Vort and put three of them against a Galaxy Class and the my Galaxy got its but kicked. And then WHAMMO!! i quit out, go do something else and then my game becomes unplayable....Any thoughts?
posted on June 19th, 2004, 12:58 am
Can you list every file that you have changed, or even attach it?
posted on June 19th, 2004, 2:31 am
You could backup all your modified odf files and run a file comparation tool to check what you have changed against original fleet operations files and maybe get your error this way. also always helpful is to take a look into the log file in FODataTempLog.txt.
DOCa Cola
DOCa Cola
posted on June 20th, 2004, 3:50 pm
Can you list every file that you have changed, or even attach it?
I have changed the Sovereign Class and added a Sovereign Refit, both of which work flawlessly because i have used both at the same time just a few moments ago. the rapid fire quantums and rapid fire photons and burst photons and multi-target phasers work perfectly. I've added phasers and torps to the galaxy..no crashes.. burst fire and rapid fire torps to the akira, no crashes. changed the steamrunner..no crashes...the intrepid..no crashes. altered hull and shield strength for several klingon ships...no crashes. Only the federation crashes..and it's only when i change the given units for quick action. I had the refit sovvy, antares ship yard and starfleet engineering all working right. i wanted to add the eraudi yard and sf command and WHAMM!! crash. so i took the eraudi and sf command out...restarted, went to quick game...and it crashed again...so i took everything out and put just the outpost and the sovvy in.. crashed again...simply don't understand it.. i haven't changed any stations at all haven't added any ships haven't subtracted any. Now when i put just the sovvy in, it loads perfectly...so I proceed to add units it works until you get past standardUnits3 and then it crashes. I had the sovvy and two steamrunners, worked fine. added a galaxy and whammo!! crash i took the galaxy out restarted and it crashes again... simply does not compute. i can build ships and they don't crash so the weapon .odfs are fine. techtree is fine. only ship i've added has been the sovereign refit and i simply copied the existing entries for the sovvy and renamed them sovereign_refit. so i don't know....
posted on June 20th, 2004, 5:37 pm
Can you email me every file that you created/modified?? I'll try to check it. Also that log.txt would be helpfull too.
posted on June 20th, 2004, 5:56 pm
yea i can email them to you when i get home from work. That'll be around 7 or so Eastern Time. I know my sovvy is missing a hardpoint 42 so i can fix that. thanx a lot.
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