Alert Defaulting?

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posted on November 24th, 2010, 7:19 pm
I wanted to know, in Stock A2 the Cardassian missle has a code that forces it to green level alert and no autonomy. I am curious if this code is still usable and if it could be expanded.

For instance, people hate their ships running off. Could we use a similar code to force just the autonomy to green (zero)?
posted on November 24th, 2010, 7:28 pm
The autonomy of a yard or construction ship is automatically inherited by anything it produces - setting your starbase and starting constructors to the alert/movement/special mode you prefer has the same effect as what you propose (with the added bonus of letting each player choose what they get too).
posted on November 24th, 2010, 7:35 pm
He means the code that forces the Dreadnought missile to Green alert regardless of what the yard is set to, which I don't think the devs have said anything about disabling.

defaultGreenAlert = 1
posted on November 24th, 2010, 7:37 pm
The problem is that unless you go to green alert (ship doesnt shoot, ever, unless you click a target) ships still wander off.

The problem is movement autonomy was broken, inadvertently most likley as in previous threads I made on the issue folks were saying nothing was changed.
posted on November 24th, 2010, 7:37 pm
.. and you know what the great thing about that was? You take a scout that's cloakable, send it into the base, decloak, attack that Dreadnought missile, and before anything can kill the scout, the missile has fired  :lol: . Game OVER  :woot: . Once again showing how A2 bugs bite us in the arse even today  :whistling:
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