posted on June 25th, 2005, 9:26 am
First you have to make a "flipbox texture", that means a texture that shows the different animation frames in a n x n frame (you could look at a torpedo texture for example, hope you understand what i mean

). For this example we used a 4x4 flipbox texture.
Then you have to assign a command node to the mesh which shall be animated. name it "c_tanim_tex4x4" and export it. That should do it

That's the procedure how to do it with 3D Studio Max. I don't know how it works in other programs.