A Few Noticed Glitches
Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on April 25th, 2006, 1:56 pm
Hey,
I'm new here but I'm a really big fan of fleetops and have been playing with it for a while now. It's a great production but I have noticed a few bugs here and there. I do not know of this has been posted before, hopefully that isn't the case, and hopefully this may prove helpful:
I hope this information may prove relevant and in any way useful!
I'm new here but I'm a really big fan of fleetops and have been playing with it for a while now. It's a great production but I have noticed a few bugs here and there. I do not know of this has been posted before, hopefully that isn't the case, and hopefully this may prove helpful:
- Frequent OOS problems in LAN play (even if the game is seemingly running well)
- Zoom in/out failure (occurs when map-depth settings are changed from standard settings)
- Changing ship alert status (bases, shipyards, etc. will sometimes produce units at a different alert status)
I hope this information may prove relevant and in any way useful!
posted on April 25th, 2006, 3:09 pm
I proved the oos issue. Over TCP/IP all works fine. I can count oos prblems online on one hand. even formations can be used without danger of oos.
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