3.1.4 Known Bugs

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on December 1st, 2010, 11:12 am
Not a 'bug' exactly, but the nacelle phasers on the Venture refit are the wrong way around.
posted on December 1st, 2010, 12:14 pm
We changed our release policy during a large patch development (the borg redo) which required to remove some features we already implemented, but some were forgotten. the "useless uplink spawning" is one of them. We will prepare another patch within this month with a few candies and fixes  ^-^
posted on December 1st, 2010, 12:30 pm
Newton class repair ships are changing their names after refitting. This indicates the replaceweapon doesn't work exactly as it should; This way you always get a new vessel into the admirals log that shouldn'd be there.


Btw, I love the improved Saber class (however Risners are fragile again x.x).
posted on December 1st, 2010, 12:44 pm
RedEyedRaven wrote:Newton class repair ships are changing their names after refitting. This indicates the replaceweapon doesn't work exactly as it should; This way you always get a new vessel into the admirals log that shouldn'd be there.


Btw, I love the improved Saber class (however Risners are fragile again x.x).

true, because it is no replaceweapon but a workaround with a buildyard. that may be changed in the future
posted on December 1st, 2010, 1:40 pm
Last edited by Nuukov on December 1st, 2010, 1:42 pm, edited 1 time in total.
Bio-Warheads don't seem to work...

I was against Borg AI (With Mort as Feds). And the B-5 did no subsystem crunching. I even tried it against my ships and stations, and Mort's! :shifty:

It did seem to work ONCE against one of his Avalons, but I am not sure for how long.

They don't really seem to work much :(


EDIT: @Optec - YAY! :woot: I like candiez!
posted on December 1st, 2010, 1:52 pm
If only those candies were the Okinawa Class, better models for D'Deridex, Norexan and Negh'Var and the Cel'Leviathan as a map object  B)
posted on December 1st, 2010, 2:14 pm
Bio Warheads have a chance. If you are unlucky, they might not disturb the target's life support
posted on December 1st, 2010, 2:22 pm
The AI still build too fast.

Attachments

RTS_CFG.zip
(6.05 KiB) Downloaded 246 times
posted on December 1st, 2010, 2:37 pm
TCR_500 wrote:The AI still build too fast.


Couldn't you just change the AI build speed modifier in the game setup screen?
posted on December 1st, 2010, 2:38 pm
Last edited by Optec on December 1st, 2010, 2:40 pm, edited 1 time in total.
the AI doesn't build to fast. The modifications are intended to compensate for the currently stupid vanilla AI system. We will make improvements in this sector later.

If you are looking for intelligent opponents, there is a tunngle button ^-^
posted on December 1st, 2010, 3:11 pm
Tyler wrote:Not a 'bug' exactly, but the nacelle phasers on the Venture refit are the wrong way around.

I think Zeich kept it that way so it'd look like the Galaxy 'X' refit  :sweatdrop:
posted on December 1st, 2010, 3:12 pm
Isn't it supposed to look like the Venture refit, though? That is what it's based on.
posted on December 1st, 2010, 3:17 pm
Optec wrote:Bio Warheads have a chance. If you are unlucky, they might not disturb the target's life support


Doesn't seem to be a very significant chance lol.
Good special, I really like it, but I do think the chance is quite low.
posted on December 1st, 2010, 3:19 pm
I still have problems when changing the map and i not can start the game. And I have deleted everything from the latest version. Can someone help me?
posted on December 1st, 2010, 3:41 pm
deleting the menu button click/rollover sounds causes ctd when a sound is first triggered. ie when i first roll over a button

report attached

havnt tried deleting the repair sound yet. or playing a game as a matter of fact  :crybaby:

Attachments

exceptArmada2.txt
(21.5 KiB) Downloaded 219 times
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