3.1.3 Bug Report (With lots of Love)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
1, 2, 3, 4, 5 ... 14
posted on July 14th, 2010, 9:33 pm
Optec wrote:we will prepare something as fast as possible :) sorry for the inconvenience caused


its ok, b8s would have made it too easy anyway. v13 spam ftw!
posted on July 14th, 2010, 10:32 pm
I've tried it with "free tech" - puretech.
I build up two small yards, build the prototype, and then in the process of building, the second yard was ready. There, I was able to build the B-8 straight out of the line without the need of a "ready" prototype. After building the prototype and the first real vessel, I noticed, that I have 7 ships of the B-8 troop ship above my wormhole and the counter of B-8 said, I had none build. So, its free.

I could build unlimited vessels of B-8 with that strategy.
posted on July 15th, 2010, 3:52 pm
was playing around in ia with 3.1.3 and noticed that the perimeter has a weapons range that is greater than its weapons subsystem icon indicates.

attached is a picture where im hovering over the weapons subsystem to get its range, and the perimeter is firing at the station even though all of the station is clearly outside of the red circle.

also about the photon rack on the vutpa, it multi-targets like on the HWP yet there is no entry on the vutpa tooltip saying it can target several ships.

my personal preference is that the vutpa cant multi-target and only hits the one ship/station you are firing at.

Attachments

Range.png
posted on July 15th, 2010, 5:21 pm
Last edited by Anonymous on July 15th, 2010, 10:28 pm, edited 1 time in total.
new bug new post

the tooltip for the field yard (basic with no extensions) mentions only that it is a repair dock, not that it is a repair dock for only ships built at the field yard.

EDIT: related bug

the taqroja field yard extension tooltips dont mention the ship types each bit builds (the martok ones are fine)

see image attached.

Attachments

yard.png
posted on July 15th, 2010, 6:07 pm
There seems  to be an issue with the end report of a game...the ratio is not calculated if a player looses no ships but destroys some
posted on July 15th, 2010, 6:15 pm
Last edited by Nebula_Class_Ftw on July 15th, 2010, 6:21 pm, edited 1 time in total.
The game must be trying to divide by zero. Probably better it stops than end up displaying infinity like some calculation programs will (I don't think the game can display infinity, so it might end up as a very large number taking up the width of the screen.)
posted on July 15th, 2010, 8:44 pm
Until patch 3.1.2, the game set the number of lost ships to 1, so if you destroyed 100 ships and haven't lost anything, it showed a ratio of 100 - very probably to avoid a division by zero.
posted on July 15th, 2010, 9:20 pm
Last edited by Dominus_Noctis on July 15th, 2010, 9:38 pm, edited 1 time in total.
Myles wrote:new bug new post

the tooltip for the field yard (basic with no extensions) mentions only that it is a repair dock, not that it is a repair dock for only ships built at the field yard.

EDIT: related bug

the taqroja field yard extension tooltips dont mention the ship types each bit builds (the martok ones are fine)

see image attached.


I can't replicate your first bug in any circumstance.

EDIT:
Myles wrote:was playing around in ia with 3.1.3 and noticed that the perimeter has a weapons range that is greater than its weapons subsystem icon indicates.

attached is a picture where im hovering over the weapons subsystem to get its range, and the perimeter is firing at the station even though all of the station is clearly outside of the red circle.


That "bug" has been there since turrets were changed in 3.1.0 and it has the same effect for Quantum Torpedo Turrets, etc :) . I assume it is to prevent stations from failing to target at their maximum range.
posted on July 15th, 2010, 9:58 pm
Last edited by Anonymous on July 15th, 2010, 10:28 pm, edited 1 time in total.
Dominus_Noctis wrote:I can't replicate your first bug in any circumstance.


see attached image, the yard tooltip says "repair dock" just like a normal repair dock, but the unextended field yard was changed this patch so that it only repairs field yard vessels (kbq brel kvort susa/veq) and that the extension gets the normal repair dock.

my point is that the unextended field yard tooltip should mention that it only repairs field yard vessels.

Attachments

yard.png
posted on July 15th, 2010, 10:04 pm
Myles wrote:my point is that the unextended field yard tooltip should mention that it only repairs field yard vessels.

But it doesn't  ^-^ .
posted on July 15th, 2010, 10:16 pm
Last edited by Anonymous on July 15th, 2010, 10:29 pm, edited 1 time in total.
from the changelog:

DOCa Cola wrote:Field Yard extensions are now specialized in producing certain vessel subsets. Costs and technology requirements adjusted. The Field Yard is built with an installed own-vessels-only repair dock and one of the extensions offers a normal repair dock with allied repair capabilities


i tested in gameplay. the unextended field yard cannot repair stuff that isnt built at the field yard.

see attached image, i damaged a con ship with a scout and pushed repair, but the ship couldnt repair as the field yard gives repair only to field yard vessels. only when u add an extension does it give a repair dock for other vessels.

Attachments

no repair.png
posted on July 15th, 2010, 10:23 pm
You are reading too far into it - it just means that it has a repair yard already installed.

I bet you placed the Field Yard through the map editor. That will not work, as the repair facility is actually an auto-built invisible yard :)
posted on July 15th, 2010, 10:29 pm
Dominus_Noctis wrote:You are reading too far into it - it just means that it has a repair yard already installed.

I bet you placed the Field Yard through the map editor. That will not work, as the repair facility is actually an auto-built invisible yard :)


yh i just learned about that. lol my mistake. i misunderstood the changelog comments, the unextended field yard will repair only your own vessels, meaning it cant do ally repair. ally repair can only be done via special forces extension.
posted on July 15th, 2010, 10:29 pm
That is correct :).
posted on July 15th, 2010, 11:11 pm
taqys tooltip issue has been fixed :)
1, 2, 3, 4, 5 ... 14
Locked

Who is online

Users browsing this forum: No registered users and 6 guests