3.1.1 Bugs

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on January 29th, 2010, 2:12 am
My Wife and I have been playing a few games as of late and have noticed that the [Ctrl+Shift+#] function randomly will not work. It seems to have been corrected in the 3.1.1 patch for the most part, but occasionally it will not work. When this bug occurs it acts just as before in 3.1.0. I don't have much more information to give other than that it has only happened with warp-ins.

Hope this helps. :blush:
posted on January 29th, 2010, 2:23 am
You play FO with your wife!  That's awesome man! :thumbsup:  I wish I had a wife that would play FO with me.  I wish I had a wife! :blush:
Xanto
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posted on January 29th, 2010, 3:07 am
Mal wrote:You play FO with your wife!  That's awesome man! :thumbsup:  I wish I had a wife that would play FO with me.  I wish I had a wife! :blush:


:rofl: :rofl: :rofl: :rofl: :rofl:
posted on January 29th, 2010, 7:10 am
Dom: There were a lot of other pagan traditions too, that are long forgoten by now. The majority of them because of Chrisitianity. Makes you wonder why they let people honor THE one ritual that happens of the Christs' resurrection.
Though I know a lot (read almost everything) has been borrowed from other religions, it still seems a tad strange, to me at least, that they have allowed this 1 holiday go without even making it a bit more Christian  ^-^

But anyways... Ill leave this arguement for the MSN :D

So this post wont be COMPLETELY off topic, Ill post something everyone probably already knows and it annoys the hell out of me: When starting FO for the first time and going in MP and then you click either LAN or Gamespy, it doesnt matter, but the game stalls mightily. This has been present in previous versions as well, but I think it got even worse in the last ones. Now I have to wait for approximately 3min b4 it goes any further (lobby with LAN and the sign-in window with Gamespy).
The funny thing is though, that if you then quit FO and re-enter it does the same thing very fast...
This has probably already been posted, I know, and Im sure the team knows about this problem. But version after version it hasnt been fixed yet, so Im posting it in here for hope of a solution :)
posted on January 30th, 2010, 7:06 am
Dominion Breen phaser sentry is using 3.0.5 stats and costs.
posted on January 30th, 2010, 10:57 am
the map object only turret? yes, that is known. more than half of the map object vessels aren't working the way as they are supposed to
posted on January 30th, 2010, 4:50 pm
No, not the map object turret.  The phaser sentry that you would get if you play as dominion if you select the breen avatar.  25 off/29 Def, and a cost of about 180 dilithium.  That's the 3.0.5 cost and value for the turret, and you can select it while playing a 3.1.1 game. :blush:
posted on February 1st, 2010, 1:29 pm
dang, ok. i'll put it on todo to check if there is anything wrong with the stats.
posted on February 1st, 2010, 3:08 pm
Mal wrote:No, not the map object turret.  The phaser sentry that you would get if you play as dominion if you select the breen avatar.  25 off/29 Def, and a cost of about 180 dilithium.  That's the 3.0.5 cost and value for the turret, and you can select it while playing a 3.1.1 game. :blush:


not just breen avatar i think pure avatar have same problem (cost is about 180 dilithium) i'm not sure about stats but it seems similar
posted on February 1st, 2010, 3:11 pm
thats correct, as it costs 20 supplies. remember that the Dominion economy is different from the Federation and other factions ^-^
posted on February 1st, 2010, 3:33 pm
Yeah.... dominion is always needing a constant income of supplies (aka Ketracel white).
posted on February 1st, 2010, 4:58 pm
Riker wrote:My Wife and I have been playing a few games as of late and have noticed that the [Ctrl+Shift+#] function randomly will not work. It seems to have been corrected in the 3.1.1 patch for the most part, but occasionally it will not work. When this bug occurs it acts just as before in 3.1.0. I don't have much more information to give other than that it has only happened with warp-ins.

Hope this helps. :blush:



I have an update on this issue: It only seems to affect group 1 (Ctrl+Shift+1) when adding Warp-Ins. I'll keep posting as we trouble shoot more.
posted on February 1st, 2010, 5:01 pm
Hmm.  I thought the dominion turret had values of 38/42/something, with a cost of 280/106/and 30 supply.  Wasn't that the 3.0.7 cost for the turret, because turrets got stat boosts but cost extra supply, so the Dom turret cost about 30 supply?  Maybe it isn't a bug and you guys changed it without us realizing it? :sweatdrop:  I guess I was surprised and thought it a bug because the other faction's turrets didn't go down in stats and cost.  So maybe it's intended?
posted on February 1st, 2010, 5:07 pm
yep stats and costs of all turrets got slightly adjusted
posted on February 1st, 2010, 5:36 pm
Sorry for the confusion. :blush:  Thanks for clearing it up. :D
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