The FYI Board...
Share and discuss your gameplay strategies.
posted on October 23rd, 2009, 1:33 pm
Okay...... this I put in the strategy section for a specific reason... sometimes people find little things that seem to work effectively for specific races or just general little thing that some newbies may not know, or maybe even some old timers may have forgot.
I'll go first....
- With non-borg races, the most efficient amount of freighters per moon is 3. With the exception of the Dom Ketracel... that is 2.
- If you get 2 or 3 moon pairs before your enemy expands once, you'll shoot ahead of them.
- Always escort your construction ship... otherwise you'll find out its gone.
- Your first moon pair should be at maxium efficiency before you even build your 2nd shipyard.
- Don't waste resources on turrets for your expansion... put a starbase up first! Then in the places it can't reach you put turrets.
- Always wipe out the enemy expansions first... it will slow their production making it easier to wipe them out.
- Every race has their own source of strength, use it to the full.
- Never cloak in the middle of a battle (unless its an upgraded Tavara), because when you cloak enemies will deal direct hull damage.
I'll go first....
- With non-borg races, the most efficient amount of freighters per moon is 3. With the exception of the Dom Ketracel... that is 2.
- If you get 2 or 3 moon pairs before your enemy expands once, you'll shoot ahead of them.
- Always escort your construction ship... otherwise you'll find out its gone.
- Your first moon pair should be at maxium efficiency before you even build your 2nd shipyard.
- Don't waste resources on turrets for your expansion... put a starbase up first! Then in the places it can't reach you put turrets.
- Always wipe out the enemy expansions first... it will slow their production making it easier to wipe them out.
- Every race has their own source of strength, use it to the full.
- Never cloak in the middle of a battle (unless its an upgraded Tavara), because when you cloak enemies will deal direct hull damage.
posted on October 23rd, 2009, 3:16 pm
I like this thread and its purpose.
...Unless you are receving already direct hull damage... It's a desperation tactic that might save a damaged ship, if you are Romulan and can micromanage really fast. Klingons and their 4 second cloaking delay, don't even bother: if you are taking hull damage, the ship is as good as lost, let it die fighting. Klingons appreciate death in glorious battle anyways.1337_64M3R wrote: - Never cloak in the middle of a battle (unless its an upgraded Tavara), because when you cloak enemies will deal direct hull damage.
posted on October 23rd, 2009, 4:54 pm
Good purpose, but I don't agree with a lot of the advice 
Second point seems to be common sense, but if you do that as well, you'll often end up behind as you are wasting too many resources building mining facilities and freighters--especially with the Klingons.
Fifth point... turrets are far better than putting up a starbase which will deplete your resources to an extreme amount, and not provide even comparable defense. Not to mention the long construction time, which means that construction ship will be destroyed well before the starbase is complete...
Sixth point... often times expansions are quite well defended... better to go for the least defended mining facilities, rather than an all out rule.
Eight point... even though direct hull damage will be incurred, cloaking in the midst of battle is often necessary as you will often do this due to loss of shields anyway. It really depends on the numbers of vessels involved as well. If you are facing a small number of ships, cloaking in the midst of battle usually will give you no losses.
I Disagree about Klingon vessels: KbeajQ can often survive without even shields as subsystem resilience is quite powerful. Same with Sang' vessels and other larger calibre warships. B'rels usually die, but you can get away with it on occasion as well, especially if facing a few vessels only.

1337_64M3R wrote:Okay...... this I put in the strategy section for a specific reason... sometimes people find little things that seem to work effectively for specific races or just general little thing that some newbies may not know, or maybe even some old timers may have forgot.
I'll go first....
- With non-borg races, the most efficient amount of freighters per moon is 3. With the exception of the Dom Ketracel... that is 2.
- If you get 2 or 3 moon pairs before your enemy expands once, you'll shoot ahead of them.
- Always escort your construction ship... otherwise you'll find out its gone.
- Your first moon pair should be at maxium efficiency before you even build your 2nd shipyard.
- Don't waste resources on turrets for your expansion... put a starbase up first! Then in the places it can't reach you put turrets.
- Always wipe out the enemy expansions first... it will slow their production making it easier to wipe them out.
- Every race has their own source of strength, use it to the full.
- Never cloak in the middle of a battle (unless its an upgraded Tavara), because when you cloak enemies will deal direct hull damage.
Second point seems to be common sense, but if you do that as well, you'll often end up behind as you are wasting too many resources building mining facilities and freighters--especially with the Klingons.
Fifth point... turrets are far better than putting up a starbase which will deplete your resources to an extreme amount, and not provide even comparable defense. Not to mention the long construction time, which means that construction ship will be destroyed well before the starbase is complete...
Sixth point... often times expansions are quite well defended... better to go for the least defended mining facilities, rather than an all out rule.
Eight point... even though direct hull damage will be incurred, cloaking in the midst of battle is often necessary as you will often do this due to loss of shields anyway. It really depends on the numbers of vessels involved as well. If you are facing a small number of ships, cloaking in the midst of battle usually will give you no losses.
I Disagree about Klingon vessels: KbeajQ can often survive without even shields as subsystem resilience is quite powerful. Same with Sang' vessels and other larger calibre warships. B'rels usually die, but you can get away with it on occasion as well, especially if facing a few vessels only.
posted on October 23rd, 2009, 5:01 pm
Like I said.... things that seem to work. So it may work better with some people than others. I personally go for the starbase for expansions because few Early game ships last long against it. Plus if paired with a sensor array it usually is more effective because of detecting cloaked ships.
Everyone has a different strategy. This thread is made specifically so that if people find it to work well with them they can use it to their advantage... its not like any of these strategies are copyrighted...
Everyone has a different strategy. This thread is made specifically so that if people find it to work well with them they can use it to their advantage... its not like any of these strategies are copyrighted...

posted on October 23rd, 2009, 5:11 pm
So do you mean these suggestions work against the AI rather than a human player? Any faction can get out a few vessels (at least 4-5) and use them before the starbase would finish construction...
posted on October 24th, 2009, 5:02 am
Aye-
Throwing up a starbase at your exp instead of turrets seem to me to be a debilitating and costly venture. Turrets (especially Rom) can be overwhelmed relatively early in the game and thus- their purpose is as a deterrent. A Klingon or Fed turret can destroy a few ships before it goes down but the idea being that while it's dieing your own reinforcements are coming to put out the fire AND your mining ships are living.
They are also a deterrent because making a strike against mining and killing one freighter may still result in the loss of a destroyer or two - not worth losing a pair of ships.
Starbases are really a major deterrent as well. Even mid game a determined force can wreck a starbase and GOD what a drain on resources to make and upgrade one ...
I think a good piece of advice is what Dominus b eat me to pointing out in another thread:
- - Make sure to group like-ranged and like-speed ships together to avoid crippling them. It's not wise to group sabers and Nebulas because the Saber's lose their range and speed. Bird of Preys should not be grouped with Vorcha's because they need to stay at point blank range and be micro'd carefully to take advantage of their speed and excellent turning.
Throwing up a starbase at your exp instead of turrets seem to me to be a debilitating and costly venture. Turrets (especially Rom) can be overwhelmed relatively early in the game and thus- their purpose is as a deterrent. A Klingon or Fed turret can destroy a few ships before it goes down but the idea being that while it's dieing your own reinforcements are coming to put out the fire AND your mining ships are living.
They are also a deterrent because making a strike against mining and killing one freighter may still result in the loss of a destroyer or two - not worth losing a pair of ships.
Starbases are really a major deterrent as well. Even mid game a determined force can wreck a starbase and GOD what a drain on resources to make and upgrade one ...
I think a good piece of advice is what Dominus b eat me to pointing out in another thread:
- - Make sure to group like-ranged and like-speed ships together to avoid crippling them. It's not wise to group sabers and Nebulas because the Saber's lose their range and speed. Bird of Preys should not be grouped with Vorcha's because they need to stay at point blank range and be micro'd carefully to take advantage of their speed and excellent turning.
posted on November 16th, 2009, 2:14 pm
Okay... thanks for the comments. Any other FYIs? I am really liking these (especially because you never know what you can learn, always surprising how sometimes someone has got a solution to a built-in flaw of your strategies that you may have never known of).
posted on November 16th, 2009, 2:41 pm
Always have one construction ship scouting with a Venture-Class guarding on Green Alert. That way, you'll have a construction ship where you need it.
... Nevertheless, the ones you posted are very good, Gamer.
... Nevertheless, the ones you posted are very good, Gamer.
Who is online
Users browsing this forum: No registered users and 1 guest