strategy & tactics
Share and discuss your gameplay strategies.
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posted on March 10th, 2009, 6:59 pm
hello guys, 
@FO team its possible thats we can get a extra area for "strategy & tactics (human only)" or something like this.
...now to eco (eco=economy stuff like mines and workers and so) how we all know eco is the basis of all war business without dil & tri u cant built anything.
so now i wanna know what u think!
some considerations about built orders...
for Klings, Roms and Feds IMO the best is to built a mine between two moons and then built up to 3 worker per moon. So u can fast expand to next moonsets. And 2nd builter can built a yard or something.
for Doms i think 1 mine and 2 supplies mines and add 2 worker for supplies mines. This is for the startarea. For exds maybe only 1 mine but depends on game situation.
for borg 1 node between 2 moons and 2 worker per moon. But 1 worker per moon also works well but itsn't that fast like its with 2 worker. But depends on situation.
Or ... how do u handle with it?
long life and peace
Deimos

@FO team its possible thats we can get a extra area for "strategy & tactics (human only)" or something like this.
...now to eco (eco=economy stuff like mines and workers and so) how we all know eco is the basis of all war business without dil & tri u cant built anything.
so now i wanna know what u think!
some considerations about built orders...
for Klings, Roms and Feds IMO the best is to built a mine between two moons and then built up to 3 worker per moon. So u can fast expand to next moonsets. And 2nd builter can built a yard or something.
for Doms i think 1 mine and 2 supplies mines and add 2 worker for supplies mines. This is for the startarea. For exds maybe only 1 mine but depends on game situation.
for borg 1 node between 2 moons and 2 worker per moon. But 1 worker per moon also works well but itsn't that fast like its with 2 worker. But depends on situation.
Or ... how do u handle with it?

long life and peace
Deimos
posted on March 10th, 2009, 7:15 pm
Thats what the multiplayer section is for 

posted on March 10th, 2009, 7:17 pm
kk i see 
now come tell us ur knowledge
Deimos

now come tell us ur knowledge

Deimos
posted on March 10th, 2009, 7:50 pm
For Borg I usually do 2 miners per moon and 2 stations so that one is constantly mining, while the other is unloading. For Romies I do two stations per duet, with 2 miners per station... I don't think more are necessary, because one is always unloading while one is loading (is three really the optimum? So far I've seen no evidence that it is)... for all other races I do the same as Romies (except with dominion: there I have 1 supply thing per moon). I usually invest very heavily in my moons and then build up very quickly at the cost of not having much defense early on (thus I expand very quickly... but then have little stuff to defend the expansions). 

posted on March 10th, 2009, 8:06 pm
1 station per moon. Also, the eco I already posted somewhere, I just would have to dig it up...
3 is optimum because there is always a miner on the moon, and right when one miner is done unloading, the other is ready to be unloaded. Ay more miners are just cannon fodder.
3 is optimum because there is always a miner on the moon, and right when one miner is done unloading, the other is ready to be unloaded. Ay more miners are just cannon fodder.
posted on March 10th, 2009, 8:13 pm
Last edited by Anonymous on March 10th, 2009, 8:15 pm, edited 1 time in total.
domi for roms u should check out the 1 mine + 5 worker strat cuz it save ress and its quite fast. and with borg u can save one node cuz with 4 worker there isn't much different. u should try it 
edit: yup mega fully right, but dont count for borg

edit: yup mega fully right, but dont count for borg
posted on March 10th, 2009, 8:34 pm
Hmmm, I'll test it out tomorrow scientifically, but I really have a hard time believing that for Borg one station is enough (considering their very long unload time, I remember--maybe incorrectly--that I always get less resources when I only have one station and 4 miners). With 3 for dominion I know that one is always waiting to mine... can't remember if it is the same for romies or not. When I have looked at romies I usually see that when one miner is done unloading, the other one mines, and vice versa... but I'll have to test it out 

posted on March 10th, 2009, 9:18 pm
Last edited by Dominus_Noctis on April 17th, 2009, 11:17 pm, edited 1 time in total.
Results are in! For Romies Mijural
After 3 minutes of mining (plus or minus 3 seconds): 1 station, 6 miners:
Costs: 1064D 706T (not counting supplies) ; Benefits: 1499D 1099T
After 3 minutes of mining (plus or minus 3 seconds): 2 station, 4 miners:
Costs: 976D 604T (not counting supplies) ; Benefits: 1649D 900T
What about 5 miners le_Deimos? (3 on what, 2 on what?). Aka: How should I test this?
However, I did test your 6 miners idea, and for romies it costs almost the same, and gains less over time. I think my way stays
For Borg Optimize:
After 3 minutes of mining (plus or minus 10 seconds): 1 station, 4 miners:
Costs: 1532D 864T (not counting supplies) ; Benefits: 1800D 801T
After 3 minutes of mining (plus or minus 10 seconds): 2 station, 4 miners:
Costs: 1732D 964T (not counting supplies) ; Benefits: 2400D 1599T
So you can make your own decisions, but I still think my Borg and Romie mining is just fine
(hopefully I did not give away my advantage now
)
After 3 minutes of mining (plus or minus 3 seconds): 1 station, 6 miners:
Costs: 1064D 706T (not counting supplies) ; Benefits: 1499D 1099T
After 3 minutes of mining (plus or minus 3 seconds): 2 station, 4 miners:
Costs: 976D 604T (not counting supplies) ; Benefits: 1649D 900T
What about 5 miners le_Deimos? (3 on what, 2 on what?). Aka: How should I test this?
However, I did test your 6 miners idea, and for romies it costs almost the same, and gains less over time. I think my way stays

For Borg Optimize:
After 3 minutes of mining (plus or minus 10 seconds): 1 station, 4 miners:
Costs: 1532D 864T (not counting supplies) ; Benefits: 1800D 801T
After 3 minutes of mining (plus or minus 10 seconds): 2 station, 4 miners:
Costs: 1732D 964T (not counting supplies) ; Benefits: 2400D 1599T
So you can make your own decisions, but I still think my Borg and Romie mining is just fine


posted on March 11th, 2009, 12:06 am
sry but u misunderstand me!
what i mean cost only 1064dil and 706tri but u right its not breakfree. But with borg 1 station and 4 worker works breakfree.
what i mean cost only 1064dil and 706tri but u right its not breakfree. But with borg 1 station and 4 worker works breakfree.
posted on March 11th, 2009, 1:41 am
Hmmm, now I'm confused
. So did you mean 3 miners on dilithium, and 2 on tritanium (or the other way around)?
However, for Borg, 1 station really doesn't cut it: look at the numbers... the Borg simply mine too slow for that too work I believe. However, it is your perogative

However, for Borg, 1 station really doesn't cut it: look at the numbers... the Borg simply mine too slow for that too work I believe. However, it is your perogative

posted on March 11th, 2009, 2:28 am
yup. the Borg are too slow at mining.
which is why i prefered having the miners act as orbiting stations cum miners themselves. no annoying randomly placed station that ends up getting them stuck and takes forever for them to unload their payload.
have them mine at a specific rate - 1 per moon
which is why i prefered having the miners act as orbiting stations cum miners themselves. no annoying randomly placed station that ends up getting them stuck and takes forever for them to unload their payload.
have them mine at a specific rate - 1 per moon
posted on March 11th, 2009, 2:31 am
The Borg resource gathering is absolutely fine. We've gone over this before in another thread in fact. Would you like to play a game to prove it? I'll even play Borg (PM me when you want one).
posted on March 11th, 2009, 2:34 am
Last edited by wfs5519 on March 11th, 2009, 2:38 am, edited 1 time in total.
Considering a compromise on that issue, it almost makes more sense to me for the borg to have an orbiting station that pulls resources directly into the resource pool, acting as a mining station. That would eliminate the need for a processing station, which seems to me to be to cumbersome to be a borg application. Maybe even one avatar could apply a resource extraction beam as a defense, assimilating tritanium from attacking vessels. I would be a little more hesitant about what I sent to attack something like that then (probably not weaker ships).
posted on March 11th, 2009, 2:56 am
For Dominion: With enough resources you can build one mining station and two supply facilities _per_ moon. Normally, it works perfect. No delays, moon is always...covered (?).
But it is expensive. :-D
But it is expensive. :-D
posted on March 11th, 2009, 3:16 am
When I get the chance, I'll test EVERY race ... probably mid-way through next week is lookin' like the time. I am almost leary to test this, because then everyone will "know" 

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