secret stuff

Share and discuss your gameplay strategies.
posted on April 12th, 2012, 11:03 am
Hello,

just a few questions about things that are not even in the database:

- Adapted Photon Torpedos does -70% to battleships, whats about stations and other shipclasses
- the heavy disruptor (Kbeajq) does increased damage to destroyers, what percentage?
- I read the chargh Ion Torpedo does normal damage to Intrepids, what exactly causes this -33% drop?

Because this Project is not an open source project, I think their will be similar questions sometimes
Until the next Patch (hopefully without any secrets) I would offer this thread for everyone how has questions about "secret stuff"
posted on April 12th, 2012, 11:23 am
adapted photons fail against stations too. 90% reduced damage. regen scubes do less damage in general, but can actually hurt battleships and stations. i once managed to destroy my klink enemy's main base field yard with probes, intercept scubes and a dode. kinda rubbing salt in the wound there.




heavy D does 20% extra damage to destroyers.




chargh is medium range, intrep has adai.

damagebase is roughly 43 for ion torp, multiplier for chargh passive (FTC) is 1.5 against intrep, multiplier for intrep passive (ADAI) is 0.69 from chargh.

1.5*0.69=1.035 which is just above base

1.035*43≈44.5 which is roughly the damage ion torps do to intreps (before the randomness associated with ions)

so yes, the chargh does just over base damage to the intrep, which follows the passives.




next patch will see the death of destroyer/cruiser/small/medium/large designations. everything will be profiles. less details will be hard to find out.

btw your first 2 answers can be found in the guide, the last 1 can be found in the odfs.
posted on April 12th, 2012, 12:31 pm
Myles wrote:next patch will see the death of destroyer/cruiser/small/medium/large designations. everything will be profiles. less details will be hard to find out.


i look forward to that, i cant remember all the little details and stats, i struggle to learn all the names of the ship types (mostly the klingon i cant even pronounce, and the dominion are just meaningless numbers to me)
tbh the only faction i could tell off hand all the ships types are the borg at the moment
posted on April 12th, 2012, 1:03 pm
Last edited by Anonymous on April 12th, 2012, 1:05 pm, edited 1 time in total.
ship class names (akira, kvort, chargh, bomber, rhienn etc) aren't going anywhere, i don't care much to pronounce kbeajq either, thats why i pronounce it like quebec. it doesn't matter what they are called, that doesn't affect balance at all, damage is never calculated on a per class basis.

the things that are going are destroyer/cruiser/battleship/large/medium/small. which applied to all races. ie monsoon and kbq are both destroyers, but it doesn't say this in game. intreps and s2 are both cruisers, but one is medium size and the other is small size. it's stuff like that we won't need to worry about.

so yeah, you'll still probably need to know the class name of each ship (i.e. sovvie, generix, pyramid etc), just in case an ally tells you to build norexans and you go "whats a norexan?"

most dominion ships can be shorthanded, you don't need to remember a20 attack destroyer, just say bug. or a26 bomber, just call it bomber. or s2 escort cruiser, that one gets shortened to s2. most are just shortened to the letter and number. although b5 can be called carrier easily. and b8 frigate.
posted on April 12th, 2012, 1:11 pm
What are the percantages of small/medium/large with adapted photon torpedos

Could you post were you found the first two answers, looked their and here in the forum, could not find them


Odf: Whats that, and how can i find them?
Would be cool to find the true values for everything
posted on April 12th, 2012, 1:29 pm
adapted photons do 70% more damage to small sized ships

they do 70% less damage to battleship types

they do 90% less damage to stations

battleship is not equal to large. the defiant is a battleship, but it is medium sized. destroyer/cruiser/battleship are independent from small/medium/large. that's part of the reason why it's confusing.

Borg database mentions adapted torps

Klink database mentions heavy disruptor

odf=object definition file, they are text files that are the building blocks of a ship. each ship has an odf, the odf lists many things about that ship that define it, name, class, speed, weapons, hitpoints, etc.

odfs also define weapons, the weapons files have a W after the race prefix. i.e. fedW_avalon1.odf the main odf gives things like hitchances.

the ordance file has an o at the end, and that defines damages, the basedamage is the default, then there is a list of ships which ignore basedamage and use a modified value.

the file odf.fpq is an archive containing the odfs for fleetops. it can be opened using the provided fpqedit software.

odf.fpq and fpqedit.exe are in the data subfolder of your fleetops installation.
posted on April 13th, 2012, 2:35 am
I wouldn't call having to go rummaging around the game's data files good documentation.
posted on April 13th, 2012, 5:07 am
You should also be able to find the information needed for those calculations on the tooltips themselves :). The next major patch however will have information much more clearly organized in a standardized fashion.
posted on April 13th, 2012, 9:57 am
MadHatter wrote:I wouldn't call having to go rummaging around the game's data files good documentation.


nobody said it was :)

Dominus_Noctis wrote:You should also be able to find the information needed for those calculations on the tooltips themselves :).


indeed, I got my numbers for the passive multipliers from the tooltips/guide.
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