romulan intelligence centre
Share and discuss your gameplay strategies.
posted on March 4th, 2010, 11:49 am
hey im trying figure out the romulan intelligence centre. could anyone please tell me what its good for, is it really worth its cost, how to use it effectively etc
thx
thx
posted on March 4th, 2010, 12:43 pm
as far as iv used it (im a fedrat), it is more for what its named for, gaining intelligence, you can damage ships with it using agents (I think thats right...Mal?). Its good cause it means the enemy cant really hide, for sneakup on you.
posted on March 4th, 2010, 1:28 pm
The Romulan intelligence center plants a spy on a ship/station, allowing access to its sensor information.
If I'm not mistaken, it's the only station that gains experience. Every time you successfully plant a spy, you get experience until the station "levels up" to the next level. When you get to one goldbar, you gain access to information about all existing units in the map, cloaked or not by htting a button.
You also have the option of planting a bomb in a ship or disabling the shields of a station. You can blow up a Borg Cube with one of those bombs. So it's quite powerful. Of course, there is the possibility of the bomb failing, but that possibility is reduced with every level gained by the station.
Planting spies and bombs has a cost in supplies and special energy, though. 3 supplies per spy, and 10 supplies for a bomb.
It goes this way: you plant a spy, and automatically get sent to the ship or station taken over, so you can see what the station sees. With that spy planted, you can tell it to sabotage the ship/station. If it is successful, the station will lower the shields and the ship will blow up. If it's not successful nothing will happen, except the cost of supplies (ten) and special energy (350) is deducted. If you still have special energy and supplies left, you can try as many times as you can.
If I'm not mistaken, it's the only station that gains experience. Every time you successfully plant a spy, you get experience until the station "levels up" to the next level. When you get to one goldbar, you gain access to information about all existing units in the map, cloaked or not by htting a button.
You also have the option of planting a bomb in a ship or disabling the shields of a station. You can blow up a Borg Cube with one of those bombs. So it's quite powerful. Of course, there is the possibility of the bomb failing, but that possibility is reduced with every level gained by the station.
Planting spies and bombs has a cost in supplies and special energy, though. 3 supplies per spy, and 10 supplies for a bomb.
It goes this way: you plant a spy, and automatically get sent to the ship or station taken over, so you can see what the station sees. With that spy planted, you can tell it to sabotage the ship/station. If it is successful, the station will lower the shields and the ship will blow up. If it's not successful nothing will happen, except the cost of supplies (ten) and special energy (350) is deducted. If you still have special energy and supplies left, you can try as many times as you can.
posted on March 4th, 2010, 3:07 pm
I find that basically you can just bomb ships with it. Send a spy, if it lands on a ship, then sabotage it to blow it up. I find this useful even more when it lands on a freighter or constructor. 

posted on March 4th, 2010, 7:42 pm
Right now to be honest it is one of the best scouting types in the game - forget sabotage (although it is quite good), just plant a few spies and you'll know where all your opponent's fleets are all the time 

posted on March 4th, 2010, 7:56 pm
Last edited by Myles on March 4th, 2010, 7:58 pm, edited 1 time in total.
also one avatar gets faster ranking for the intel centre. i think its the avatar who can only build one tavara who gets the faster ranking intel centre. sabotage is most useful just after a big attack/battle i feel, because it gives u a higher chance of hitting something you usually wouldnt get a chance to shoot at. it never ever destroys structures, but it can lower their shields. the way u know what you have hit is because the screen centres on the target. if a station has its shields lowered by sabotage and you have ships in the area you are a very lucky fella, quickly fly in an fire at its exposed hull. especially against fed rats whose shields take most of the damage and have weaker hulls.
EDIT: i believe also that any successful sabotage causes it to gain exp as well.
EDIT2: download beta 2 and play it, the intel centre back then was way op, point and click destruction with ease, you just chose any ship you could target and it automatically died.
EDIT: i believe also that any successful sabotage causes it to gain exp as well.
EDIT2: download beta 2 and play it, the intel centre back then was way op, point and click destruction with ease, you just chose any ship you could target and it automatically died.
posted on March 5th, 2010, 1:52 am
DarthThanatos wrote:The Romulan intelligence center plants a spy on a ship/station, allowing access to its sensor information.
If I'm not mistaken, it's the only station that gains experience. Every time you successfully plant a spy, you get experience until the station "levels up" to the next level. When you get to one goldbar, you gain access to information about all existing units in the map, cloaked or not by htting a button.
You also have the option of planting a bomb in a ship or disabling the shields of a station. You can blow up a Borg Cube with one of those bombs. So it's quite powerful. Of course, there is the possibility of the bomb failing, but that possibility is reduced with every level gained by the station.
Planting spies and bombs has a cost in supplies and special energy, though. 3 supplies per spy, and 10 supplies for a bomb.
It goes this way: you plant a spy, and automatically get sent to the ship or station taken over, so you can see what the station sees. With that spy planted, you can tell it to sabotage the ship/station. If it is successful, the station will lower the shields and the ship will blow up. If it's not successful nothing will happen, except the cost of supplies (ten) and special energy (350) is deducted. If you still have special energy and supplies left, you can try as many times as you can.
I did not know this info Im glad I looked at this topic lol
posted on March 5th, 2010, 2:20 am
Last edited by Tyler on March 5th, 2010, 2:22 am, edited 1 time in total.
The Officer level ability mentioned will reveal every ship and station on the map for about 1 second. Great for finding the last remaining ship, but not much use for anything else because you don't get to see ships long enough to plan anything.
posted on March 5th, 2010, 2:45 am
Well, it helps if someone is building a super-secret base on the map edges, or a mining facility you didn't know about because the random spy didn't pick it up. Still, it really is something you only click once or twice in a game. The bigger the map, the more useful it is.
posted on March 5th, 2010, 3:16 am
Well, i think the espionage center is very powerfull against borg, since borg lacks in numbers and destroying 2 bigger ships is almost winning the game.
In very long games, like 2vs2vs2, is ekstremly important, cos if you have an ally which can send you unlimited supply like borg or domin (they dont buy it), you can eliminate a large number of ships.
Countering it is sending your ship to repair, but if the spy is on the station you cant do anything about it. Not to my knowledge anyway! That should be changed. But besides "repairing" you cant do much. If the player decides to blow up your ship you dont have time to repair. When the center levels up, you will be loosing ships very often. It becomes too powerfull
In very long games, like 2vs2vs2, is ekstremly important, cos if you have an ally which can send you unlimited supply like borg or domin (they dont buy it), you can eliminate a large number of ships.
Countering it is sending your ship to repair, but if the spy is on the station you cant do anything about it. Not to my knowledge anyway! That should be changed. But besides "repairing" you cant do much. If the player decides to blow up your ship you dont have time to repair. When the center levels up, you will be loosing ships very often. It becomes too powerfull

posted on March 5th, 2010, 5:15 am
awesome guys thx, very useful info.
as the structure gains experience does the energy cost decrease?
as the structure gains experience does the energy cost decrease?
posted on March 5th, 2010, 5:20 am
It gains more special energy as it levels up.
posted on March 6th, 2010, 2:06 am
i'm pretty sure the cost remains the same, just you get a higher total energy, and your energy recharges much faster. allowing three uses of spy/sabotage in a row at the highest rank.
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