Re: Playing as Klingons, By Boggz

Share and discuss your gameplay strategies.
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posted on January 22nd, 2011, 10:32 pm
Oh cool!  Well thanks for saying so ^-^, I appreciate it :).


  I'll come back to this and flesh it out more soon.
posted on January 23rd, 2011, 11:02 am
Last edited by Elim on January 23rd, 2011, 11:15 am, edited 1 time in total.
Awesome job man! All hail to the Great Boggz!   :thumbsup:

I'm not really a klingon kinda guy, and don't know if there more episodes of the educational stuff are about to come, but there are some of my own observations:

Scout stations: they are supercheap, and they can make other cloakers to freak out, when you build them seemingly unsignificant positions (choke points, or on main routes to your expansions).  :lol:

HWP: the second most awesome turret in the game, I wouldn't encourage ppl build  too much of them, but they can be really useful in some cases. (especially in team games)

The 4 second cloak in general: I think lots of ppl have a misconception about the klingon cloak. It shouldn't be used like the romulan. I think it's mainly for hide your fleet movements, and unit compositon. It should be the thing that gives you the ability to decide where and when to fight, not to get you out from trouble, like to coward rom 2 second cloak.  :lol: So for example if you are massively outnumbered, you can't rely on: "Ok  haha, I will just cloak out and you move here (to defend mining for example) for nothing". Its highly likely that you will loose some ships when your shields are down, and there are some bad guys who will cruelly start to board you...
posted on January 23rd, 2011, 12:05 pm
4 second cloak is good enough for kbq and vorcha to escape just like the roms. especially since any damage to kbq subsystems is wasted.

polaron field is an excellent cloak detect, especially since the qawduj can survive long enough to use it repeatedly lol.
posted on January 23rd, 2011, 1:06 pm
I play Klingons for quite a while now and must say that Boggz is mostly right with his proposals. One thing that is stressed enough here is the importance of tactics :D
Split fleets are crucial to win most games. Laying traps with some frighters or builders can be very viable especially if ppl send fleets with ships of different speed or fireing arcs...you can take out 2-3 ships even before the enemy recons the trap.
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