Federation Verses Borg Scenerio

Share and discuss your gameplay strategies.
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posted on December 18th, 2010, 11:39 pm
TCR_500 wrote:There has to be a way that a cube can be destroyed without loosing a single ship.


As Mal said, you're going to need more ships.

You can't just create two fleets and say "There must be a way for this fleet to beat that one without losses."
posted on December 18th, 2010, 11:43 pm
Your orders are to not loose a single ship and do not let any stations be destroyed.  I might not have enough firepower, but what sort of round-about tactics can I play to keep the cube from damaging my vessel?  Hiding in nebulae?  Using regen nebulae?  Anything that will keep the cube at bay?
posted on December 18th, 2010, 11:45 pm
Yes, cover the map with Crystalids, and use wormholes to constantly dodge fire from the Cube.
posted on December 18th, 2010, 11:48 pm
Haha. :lol:

In all seriousness, if you're making a mission (with MMM), then it would be way cooler if the mission required you to go find a "computer virus" that would severely damage the cube right before you attacked it, or disabled its weapons or something.  You're not going to keep all your ships conventionally.  You'll either have to introduce some interesting plot device into the story of your mission, or rethink mission requirements. :)
posted on December 18th, 2010, 11:51 pm
You start off by locating a cube attacking an outpost.  Once you locate the cube, your orders are to destroy it before any stations are destroyed, but not to let any of your ships be destroyed in the process either.
posted on December 18th, 2010, 11:56 pm
not enough ships. also any defiants or small ships are gonna be stolen.

critical shot wont affect that ship much since it has 3 holding modules, each one reduces the effects of specials.
posted on December 18th, 2010, 11:58 pm
But its a cube. Maybe if it was a sphere you could do it
posted on December 18th, 2010, 11:59 pm
fa11out wrote:But its a cube. Maybe if it was a sphere you could do it


as a sphere probably you will win, hit it with 3 triloaders at once. that might overwhelm it before it can regen.
posted on December 19th, 2010, 12:16 am
It probably won't have much special energy left because of it's attack on the station, so the holding beam shouldn't have very much energy left, right?  Since it doesn't have much energy left and the starbase is already firing at the cube, the fleet of ten vessels could be sufficient to finish it off.
posted on December 19th, 2010, 12:28 am
Last edited by Andre27 on December 19th, 2010, 12:41 am, edited 1 time in total.
Myles wrote:as a sphere probably you will win, hit it with 3 triloaders at once. that might overwhelm it before it can regen.


Add 1-2 Norways to restore special energy to the steamrunners and perhaps you can damage a cube as well.
Problem is that steamrunners are slow and likely to be destroyed.

Or you can try cheating and place a long-arty range combat tractor beam on the station to keep it out of range.

Such a cube is tough to beat though especially since the effect of specials are decreased.

Edit: When talking about possible plots to defeat such a cube, why not add a number of minefields. We've all seen how effective klingon-defiant  or romulan support mines can be.

Make the defiant with a cloak, rescue a damaged starfleet intelligence vessel (scout?) which tells the estimated positions of Klingon or Romulan cloaked minefields.

Another option could be a Sphere or Pyramid instead of a Cube.
posted on December 19th, 2010, 12:55 am
Well, in this mission, you are the base's only hope.  No other vessels are close enough to assist you.  Are you sure that no nebula tactic would get the job done?  Maybe I could move the Steamrunners to hide in a nebula and lure the cube away from the station into range of the Steamrunners.  And use the shield overcharge ability on the Descent to continually recharge nearby allied shields.  There has to be something that could work on a cube that would prevent any of your ships from being destroyed.
posted on December 19th, 2010, 1:04 am
Against a ship that size and with that amount of fire power your best bet would be to disable it sensors or engines and shell it from afar.

However, with the 3 holding beam modules (as explained by others) the effects of specials are 60% decreased.

That would leave you with raw fire power as the only option and those 10 ships simply do not have the fire power needed. Perhaps can destroy the cube, but to do so without losses?

Makes you wish the klingon repulsor wave from stock A2 was still in, together with a particle fountain.
posted on December 19th, 2010, 1:15 am
Oh, I understand the scenario now. :blush:

Yes, there is a way to beat the cube without losing any ships or stations.  But the trick is you have to be leet like me to be able to pull it off.  If you're not as leet as I am, of course you'll never be able to pull it off.  The scenario you've presented is completely reasonable, you just need to practice more.  Then I'm sure you'll get it right.  :thumbsup:
posted on December 19th, 2010, 1:30 am
You could just place a blue nebula so that you could fire out of it without it being able to see you.

Of course ... that's pretty lame ...

You could place a green Nebula to recharge your shields.

  Of course ... that's pretty lame too ... and the Holding Beam will still Assim your Defiant ...


Why don't you just change the terms of the Scenario?  This one you claim it 'must be' is not winnable with the stipulations you've created.  It was the same with your attempts at forming a tournament:  lots of arbitrary stipulations that have no real purpose except to be "Leet" :D.
posted on December 19th, 2010, 1:39 am
For some reason, the cube won't fire the holding beam when I test it in the map editor.  Even when it's put on high autonomy.
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