Double Antares Start- Fed Strat.
Share and discuss your gameplay strategies.
posted on July 31st, 2010, 12:56 am
Last edited by Anonymous on July 31st, 2010, 1:29 am, edited 1 time in total.
So for a few games now a strategy seems to be working well for me, so I thought I would post it here. This strategy favors more, less powerful ships, vs. less, more powerful ships like the akira, and other ships in its class.
//Edit: I can't get these^^ to go away.
- Step 1
- Queue 4 miners. 2 for first dilithium moon, 1 for tritanium, and 1 for dilithium expansion
- take first builder and build Antares yard
- take second builder and build a dilithium station
- once first yard is built, queue 4 sabers, and build a second one near it.
- once the dilithium station is done build Starfleet engineering.
- Take a construction ship, prally the yard building one and build a tritanium mining station
- by this time, you should have 3 miners on dilithium, 1 on tritanuim without a mining station and one on the way. when its done send it to your expantion.
- when SF-eng is done, build a mining station at expantion, then a turret next to it. the miner there can start mining whenever you feel like it
- when you have 6-8 sabers build Chassis lv1. you can attack or wait with those sabers. best to keep atleast 4 alive. as soon as possible, build a mix of intrepids and monsoons(maxing 4 at a time from each yard to assure you don't run out of resources.) adapting to your opponent. more intrepids for borg monsoons for everything else. ratio is 6:2
- when you have enough resources to not stop ship production build starfleet science
- Though its not mandatory, if against borg, it is suggested that you research tri-cobalt torpedo
- from here on, it isn't too much more predictable, but wait until you have enough to not halt producton and build SFC. It is important to keep the flow of ships coming.
- as soon as you have about 12-15 ships, it is good to attack, preferably with warpin support, or with it coming soon. if with an ally, a joint attack is great.
- Your constant flow of cheap expendable ships is usually enough to overwelm your enemy, but some help may be required if it you lose too many ships.
- If possible build eraudi yard and queue 2-4 e2's add to chassis level if you need to.
- after this, coordinated mass attacks with 20+ ships can overwhelm your enemy. adding 4 ships and warpin every so often should maintain your fleet's mass, though 15+ will be what it is as some will die at first and the rest will rank up
- Step 2. By this point 1-2 miners are complete.
- Step 3 expantion and attack. you should have also queued 4 sabers in the second yard.
- Step 4. By this time, the enemy has prally attacked you. your monsoons and or intrepids should be useful, and will thwart most attacks.
- Step 5. Usually this is the mid to late game for me
So the key to this strategy is to overwhelm your opponent with a mass quantity of monsoons/intrepids. you can do this by only queuing 4 ships at a time in each yard and letting your resource supply recover. it is great if you can time production so the yards finish building at the same time. you need to get warpin, but not quite as fast as normal, still warping in whenever possible. Micromanaging proximity torpedo/tricobalt torpedo can allow you to be in and out of a moon harassment with greater ease.
Critiques?
//Edit: I can't get these^^ to go away.

posted on July 31st, 2010, 2:39 am
It's really cool to see you playing online! 
It's basically the saber spam strat, but you have two yards at your main base instead of one at your expansion. I highly recommend having one at your expansion, as that allows you to instantly repair your ships while you defend. A single ship can often hold off a force until help arrives if you can repair it over and over. The turret is good, but not always in range depending on what you're facing. And yeah, spamming a bunch of little ships is often really good in 1v1 or 2v2 on small maps.

It's basically the saber spam strat, but you have two yards at your main base instead of one at your expansion. I highly recommend having one at your expansion, as that allows you to instantly repair your ships while you defend. A single ship can often hold off a force until help arrives if you can repair it over and over. The turret is good, but not always in range depending on what you're facing. And yeah, spamming a bunch of little ships is often really good in 1v1 or 2v2 on small maps.

posted on July 31st, 2010, 2:52 am
I am assuming that this is risner only because im not a fan of maysons sabers.
posted on July 31st, 2010, 3:08 am
I used a similar strategy but with the Akiras instead of the smaller ships and it worked relatively well. It's slow to get going so it really only worked for me in larger team games (3v3). Maybe not the best strategy but it packs a punch later into the early game.
posted on July 31st, 2010, 3:14 am
Glad to see you experimenting with strategies mate
. I'll echo Mal, but also add that this strategy is highly dependent on your opponent not having access to any anti-destroyers nor anti-long range units initially since you aren't getting Starfleet Science and Hyper. That could spell a bit of trouble if you are facing B'rels, Scout Cubes, Shrikes, Monsoons, or S-2's
. I highly recommend that you try to fit that special in there somewhere as you may soon see your opponents switching to anti- long range with impunity 
Keep on working at it, and throw those strategies out there!

@Dircome, I take it that is because Risner's have a bugged-high Defensive Value right now?
(It was supposed to be what it was before, somehow it got boosted
)



Keep on working at it, and throw those strategies out there!


@Dircome, I take it that is because Risner's have a bugged-high Defensive Value right now?


posted on July 31st, 2010, 4:30 am
hmm sweet sabers FTW lol i was talking about the boost the risner is suppose to get.
posted on July 31st, 2010, 8:22 am
Last edited by Anonymous on July 31st, 2010, 9:25 am, edited 1 time in total.
Yay, great to see you online! 
The strategy you describe is the one I always tried when I started to play online. Probably because it is similar to how many RTS games work. Unfortunately I lost with it every time because of anti-destroyers and the like.
I only managed to do better when I built both yards at my homebase. This strategy didn't work at all for me with one yard at the base and one at the expansion. Probably because I skipped turrets in favour of more (weak) ships...
I switched to the Monsoon/Intrepid-Start because of that and as far as I can tell by now it's the better way to go. Sabres die too fast imo.
But since you seem to be succesful using this strategy I might try it again
Welcome to the online world, Admiral

The strategy you describe is the one I always tried when I started to play online. Probably because it is similar to how many RTS games work. Unfortunately I lost with it every time because of anti-destroyers and the like.
I only managed to do better when I built both yards at my homebase. This strategy didn't work at all for me with one yard at the base and one at the expansion. Probably because I skipped turrets in favour of more (weak) ships...
I switched to the Monsoon/Intrepid-Start because of that and as far as I can tell by now it's the better way to go. Sabres die too fast imo.

But since you seem to be succesful using this strategy I might try it again

Welcome to the online world, Admiral

posted on July 31st, 2010, 3:22 pm
i definitely agree with mal saying put a yard at your expansion.
i was playing martok once and i did a fast battle yard at my exp, to do this i ignored building field yard ships, after my initial miners i made a qawduj at my kahless station.
this obviously left me open to attack as i had no ships, my enemy came along with 2 shrikes, and went after my chor, but the chor could repair over and over again and actually did so much damage it forced a shrike to run, then the qawduj arrived and another qawduj came from the battle yard and it went better from there.
yards are so useful for repair.
i was playing martok once and i did a fast battle yard at my exp, to do this i ignored building field yard ships, after my initial miners i made a qawduj at my kahless station.
this obviously left me open to attack as i had no ships, my enemy came along with 2 shrikes, and went after my chor, but the chor could repair over and over again and actually did so much damage it forced a shrike to run, then the qawduj arrived and another qawduj came from the battle yard and it went better from there.
yards are so useful for repair.

posted on July 31st, 2010, 4:00 pm
its true that it is helpful, but the point is that you want as many ships out as fast as possible. I have noticed the counters to the sabers, but 8 sabers is quite a large attack force. I have mostly played this on larger maps, and ones where your expansion as quite a distance away. though it is often nice to have a yard there, you could have built 2 sabers in the amount of time it takes to get your ship there, and delay furtherer constriction. However, I am usually left with plenty of resources so it wouldn't be a stretch to build a third yard at the expansion later on. maybe after a turret.
those lower level ships are really cheap. 
...again. thanks mal, and everyone else.
I haven't played much, but I played about 10 games back in 3.0.6 on hamanchi and wippen.
@ Dircome
Actually, I have won all the times I used this strategy by playing mayson.
If risner is better with sabers I might have to try her, though my sabers are usually expendable as they are only ment to last the first harassment. After that the monsoons usually kick but.
@ Dom
I have sometimes used the hyper, but it didn't seem to make that big a difference. only against borg because of their big ships that do lots of damage really fast. however, it isn't worth the mony on other occasions. As I said, the sabers usually don't last long.
Thanks guys, this gives me a couple of ideas for the future!


Mal wrote:It's really cool to see you playing online!
...again. thanks mal, and everyone else.

@ Dircome
Actually, I have won all the times I used this strategy by playing mayson.


@ Dom
I have sometimes used the hyper, but it didn't seem to make that big a difference. only against borg because of their big ships that do lots of damage really fast. however, it isn't worth the mony on other occasions. As I said, the sabers usually don't last long.

Thanks guys, this gives me a couple of ideas for the future!
posted on July 31st, 2010, 4:10 pm

Trust me, you want Hyper Impulse.

Increased dodge chance from pulses and torpedos, PLUS you take 25% less damage from short ranged vessels, which ships like monsoons, brels, and S-2 are, so it dulls the sting from anti long ranged passives. And you get a speed boost from 110 to 130. I highly recommend the special. Your sabers won't die so fast.

posted on July 31st, 2010, 4:22 pm
dont undersestimate the power of proxy repair.
having a yard at your expansion early on is easily worth more than 2 extra sabres
it basically makes you invincible on the defence.
the first harassment wave probably wont have enough firepower to kill even a miner if it is sent to repair immediately. it definitely wont kill a ship that is near the yard. if the enemy continues the attack then its their health to waste. all their ships will take damage, while u can quickly repair your ships and go on the attack and kill the trailing ship of theirs. then go after some miners.
having a yard at your expansion early on is easily worth more than 2 extra sabres
it basically makes you invincible on the defence.
the first harassment wave probably wont have enough firepower to kill even a miner if it is sent to repair immediately. it definitely wont kill a ship that is near the yard. if the enemy continues the attack then its their health to waste. all their ships will take damage, while u can quickly repair your ships and go on the attack and kill the trailing ship of theirs. then go after some miners.
posted on July 31st, 2010, 4:49 pm
Or if the first expansion is not too far from your base and the map has choke points (ie: crossroads(?)) then i'll even skip building the shipyard at the home base, especially if going for fast warp-in... or playing as klingons.
posted on July 31st, 2010, 6:55 pm
yeah, I suppose it depends on how close your expansion is. or, like in my last game, my expansion was behind my base, so it rarely got attacked, and it was easy to stop the enemy from getting away. plus, it being so far from my enemy, I was able to build 2 monsoons by the time they got there.
so 4-6 bugs is nothing against 8 sabers and 2 monsoons, even if they got to my expansion 20 seconds before me. just tell my miners to run back to base and lead the enemy right into my fleet

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