can you play non-feds as a newbie and not get totally pwned?

Share and discuss your gameplay strategies.
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posted on November 20th, 2010, 10:34 pm
I ask this because the more experienced players have pretty much agreed that if you have 2 players of equal skill and 1 go feds, they win. Having just finished a game with 3 feds and 1 borg, myself being the 1 borg id have to agree.


I've been trying to learn one race at a time and I like the borg play style, but im finding that the feds decimate them and everyone but the dominion (due to from what I've been told the dom having better end game) .

I just get the feeling from the experienced players I've talked to that while yes if you've played RTS games all your life and have played this for atleast a year you can win with any race. otherwise you need to be fed. I've seen comments on these forums that basically any strat as feds will work which would explain why i see them played online so much.
posted on November 20th, 2010, 10:38 pm
Welcome to the forum.

The Feds are pretty much unbeatable if you do it right. Its still possible to lose with them if you do the wrong.
posted on November 20th, 2010, 10:46 pm
Last edited by Elim on November 20th, 2010, 11:23 pm, edited 1 time in total.
NOOOOOOO!!!! OMG! What have I done?  :crybaby:  :'(  NO, FEDS ARE NOT UNBEATABLE!  You can start with any race not necessarily with feds. Risner feds are completely ok for example, and Mayson is almost too, just feels a bit stronger in some situations, when played in a particular way, but still Mayson doesn't nearly means instant win. (it's like having a 3-5% advantage in the early game as Mayson aginst other races now, what really good players can abuse, but really really damn far from instant win)

Omg, please somebody shoot meeee, I really should have just shut up and not start the phaser turret thread....   :crybaby:
posted on November 20th, 2010, 10:49 pm
See what careless posting can do now?
posted on November 20th, 2010, 11:12 pm
Eh, in my opinion it's like any other game - you'll win some, you'll lose some. Going Feds doesn't guarantee a win- I, for example, suck as Feds and out of the 3 times I've played as them online I've lost each time  :lol:

As for the any strat working as Feds, I think miner spam is a road to failure even for them..... :thumbsup:
posted on November 20th, 2010, 11:14 pm
Hehe, I think people often mistake versatility with unbeatableness (is that even a real word?). In my personal experience it's easier to recover from a mistake with the feds, where with races like the Dominion you are screwed in resources if you make the wrong prototype and the enemy counters that ship. The counter to that is if you pull off the right strategy with other races the payback is usually much more powerful (an example being S2 spammage vs the Borg or Breen Cruisers vs regen spheres). Overall I'd rank the feds and Borg the easiest races to recover from mistakes, but I'm no professional so my opinions are biased naturally. Personally I feel the Dominion are the hardest race to get used to because of their resource structure and prototype system, but they have the greatest payoff if you can get a successful strategy off with them.
posted on November 20th, 2010, 11:36 pm
Elim wrote:NOOOOOOO!!!! OMG! What have I done?  :crybaby:  :'(  NO, FEDS ARE NOT UNBEATABLE!  You can start with any race not necessarily with feds. Risner feds are completely ok for example, and Mayson is almost too, just feels a bit stronger in some situations, when played in a particular way, but still Mayson doesn't nearly means instant win. (it's like having a 3-5% advantage as Mayson aginst other races now, what really good players can abuse, but really really damn far from instant win)

Omg, please somebody shoot meeee, I really should have just shut up and not start the phaser turret thread....   :crybaby:


actually its wasn't your thread, i've read that sentiment in varioous threads and on tunngle chat multiple players who have been around a while have pretty much stated the same thing. Also my in game experience has proved it be true almost everytime i face the feds i end going against this huge fleets that can steam roll everything.

i've played like 15 instant actions perfecting the borg resource management path so i always have a good balance of resource and connections and am expanding. I've watched the matches on youtube and timed how long it takes for them to get their spheres , etc and experimented until i could match their times and still never be low on something. None the less it doesn't put much of a dent in any fed fleet.

thinking about it right now i think its that the borg don't have as much survialbility as the feds. Not on a ship vs ship comparison, but on a resources spent on ships comparison.
posted on November 21st, 2010, 10:25 am
lol just to correct a common misconception:

s2 spam isnt strong against borg.

make scubes, they do 24% more damage to s2s and are fast enough to keep up. s2 torps miss the scube too.

s2 counter long range.

assim avatar borg can handle it too, its just people dont switch strats and keep spamming assims and fail. assim can make scubes too for the job.
posted on November 21st, 2010, 5:52 pm
Dominion can build more S2 than you can kill in a 1v1.  Elim and I tested...  Could be a skill level issue though...
posted on November 21st, 2010, 6:05 pm
Every time I've tested S2 spam against SCube/Probe, it's a Borg win.
posted on November 21st, 2010, 7:59 pm
Dominus_Noctis wrote:Every time I've tested S2 spam against SCube/Probe, it's a Borg win.


ive seen it in game too. s2 spam will eat assim spam, but in turn is eaten by scubes/probes.
posted on November 21st, 2010, 10:12 pm
having to started to pay attention to the feds more i watched a game early where a fed play and a dom player made almost the same exact mistakes... not enough ship production and incorrect number of miners on moons. feds dominated the dom.

another game i played with an ally by mid game he had about 8 ships and 4 yards, 2 of those being experimental yards. on the other side the romulan player was turrent spaming, but had built a larger fleet (he actually built a turrent at my 2cnd exp at the start of the game).  if you didnt guess the fed player had the strongest fleet in the end.


so while im going to just suffer it when i got double fedded, id have to agree you can do ALMOST anything and win as feds.
posted on November 21st, 2010, 10:45 pm
Well it's certainly not as bad as it used to be.  The Feddies are getting more and mroe in line with everyone else as time goes on.

  Give it some time and I'm sure things will be a little harder for the Fedrats ^-^
posted on November 22nd, 2010, 5:33 pm
:borg: They will be assimilated.  Their species will watch Who's the Boss reruns until they acknowledge that resistance is futile.  :borg:
posted on December 13th, 2010, 12:01 am
Usually, in a 1v1 with Fed vs Borg, the Borg almost always win.  In a 2v2 with double-Fed vs double-Borg, the probability of the Borg winning is increased.  When playing against the Borg early-game, I usually build mostly long-range vessels.  Canaveral and Saber class vessels mostly.  Not to mention the warp-ins.

The reason for building long-ranged vessels is simple.  Borg early-game are mostly short/medium ranged.  Scubes are short, and Probes are medium.  The long-ranged vessels can start doing damage before the Borg vessels can get into range.  Then as the Borg retreat, I can continue doing damage to them while I'm now out of their weapons range.  Just repair your damaged vessels and remember to warp-in.

To counter the long-range tactic, build a few dodes.  Although they may not seem very powerful, just one dode can knock out subsystems and destroy a small group of vessels without taking much damage.  Especially when escorted by scubes and probes.  Dodes are very formidable, but if used incorrectly, they'll be destroyed before you even know it's been hit!

Well, there are not very many early-game options for the Borg to counter a long-range spam, but the Federation has quite a few options for countering long-range vessels.  The Romulans have even more options for countering long-range vessels because most of their early-game vessels are long-range.
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