Bug ram
Share and discuss your gameplay strategies.
posted on June 20th, 2010, 8:02 pm
hi, i hope there is no other topic like this, but i got some questions abotu bug ramming.
1. I've found an old topic about bugs ram is to good. do the bugs still kill every small ship?
2. Can a bug survive his own ramming?
3. How many damage deals ramming? and is it related to the hull and/ or shields?
4. i ve made onetime ramming vs a sphere and it was instandly disabled, at least the engine. what systems does the ram disable and how long?
hm.. thats all for the moment, i may add some later
1. I've found an old topic about bugs ram is to good. do the bugs still kill every small ship?
2. Can a bug survive his own ramming?
3. How many damage deals ramming? and is it related to the hull and/ or shields?
4. i ve made onetime ramming vs a sphere and it was instandly disabled, at least the engine. what systems does the ram disable and how long?
hm.. thats all for the moment, i may add some later

posted on June 20th, 2010, 8:08 pm
1. Not unless they were already damaged, most things can survive if their health is at 100%.
2. Sometimes, though the impact will kill the bugs crew.
3. 70 damage for a novice bug, not counting target-specific modifiers. It damages hull, ignores shields and increases damage by rank.
4. I think it only disables Engines, and only for a brief time (about a few seconds).
2. Sometimes, though the impact will kill the bugs crew.
3. 70 damage for a novice bug, not counting target-specific modifiers. It damages hull, ignores shields and increases damage by rank.
4. I think it only disables Engines, and only for a brief time (about a few seconds).
posted on June 20th, 2010, 8:13 pm
Last edited by Myles on June 20th, 2010, 8:15 pm, edited 1 time in total.
1) bugs will kill some small ships easily with 1 ram if they have taken some damage (which is when you should ram them), but they do very little damage against non combat ships (as these have no weapons to detonate) like constructors, so ramming a construction ship is not a possible tactic anymore, you are restricted to blowing it up the old fashioned way.
2) a bug will never survive a successful ram. if the ram is successful (and damage is dealt) then there is 0 chance of the bug not dying. there is a chance of a failed ram, where the collision will do no damage, but the bug will immediately lose all crew, and become derelict. So a failed ram gives the enemy a free bug
3) all i know is bugs deal very little damage to non combat ships and to stations, thus ramming these things is pointless. the more a bug ranks up the more damage it deals and the less chance of a failed ram. veteran bugs can take out large stuff like cruisers in 1 successful hit. but if u have a veteran bug, its hard to blow it up instead of keeping it. ALL successful rams disable engines and push the enemy away for a short while. this can be super useful against borg, a cheap bug can be used to stop a sphere running away and regenerating. thus as a borg player, target the low defence bugs first (which the computer will do for you).
4) i just answered this in the last section, i typed it before i read your 4th point. as i said, bugs do great against regen spheres that try to run. ram from the opposite side of the sphere, so it is pushed back towards your waiting bomber spam. it only disables engines by default i believe. and it lasts a short while, maybe about 10 seconds.
2) a bug will never survive a successful ram. if the ram is successful (and damage is dealt) then there is 0 chance of the bug not dying. there is a chance of a failed ram, where the collision will do no damage, but the bug will immediately lose all crew, and become derelict. So a failed ram gives the enemy a free bug

3) all i know is bugs deal very little damage to non combat ships and to stations, thus ramming these things is pointless. the more a bug ranks up the more damage it deals and the less chance of a failed ram. veteran bugs can take out large stuff like cruisers in 1 successful hit. but if u have a veteran bug, its hard to blow it up instead of keeping it. ALL successful rams disable engines and push the enemy away for a short while. this can be super useful against borg, a cheap bug can be used to stop a sphere running away and regenerating. thus as a borg player, target the low defence bugs first (which the computer will do for you).
4) i just answered this in the last section, i typed it before i read your 4th point. as i said, bugs do great against regen spheres that try to run. ram from the opposite side of the sphere, so it is pushed back towards your waiting bomber spam. it only disables engines by default i believe. and it lasts a short while, maybe about 10 seconds.
posted on June 21st, 2010, 3:02 am
Also remember that if you happen upon one of these derelict failed-rammers, that their OWN engines will be offline for up to 5 seconds after you recrew them, so don't try to do it in battle, or they'll just drift until plowed under by enemy weapons fire instead of retreating to be recrewed/repaired/reclaimed.
posted on June 21st, 2010, 10:39 am
if you're not fast the enemy will recrew it themselves, giving u another target to destroy. if u take the ship first, then they have something else to destroy.
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