A Great Star Trek Game
What's your favourite episode? How is romulan ale brewed? - Star Trek in general :-)
NieKnight

posted on August 9th, 2003, 1:24 pm
lol
posted on August 14th, 2003, 9:22 pm
Last edited by MartinCrull on August 14th, 2003, 9:38 pm, edited 1 time in total.
Some Aspects I like about the franchise and wish was seamlessly captured:
EXPERIENCES
* Wandering through the halls of the Enterprise (or whatever ship) and seeing a string quartet playing or some other cultural event, or stopping in for lucnh
* Captains and commanders - ordering around crew
* Exploring large ships, watching crew do their work
* Invasions, planning, executing, and defending against
* Forming Alliances, having alliances fall apart
* Flying a shuttle around a large ship, against a large ship
* Commading a large ship
* Ship to ship battles
ELEMENTS
* The sheer size of the ships.
* The Klingon ships
* The Federation ships
* The Romulan ships
* Borg Cubes and maybe spheres
* Borg Drones
* Tricorders
* Phasers
* Going through the academy
* Patrols
* Emergency Medical Holograms
EXPERIENCES
* Wandering through the halls of the Enterprise (or whatever ship) and seeing a string quartet playing or some other cultural event, or stopping in for lucnh
* Captains and commanders - ordering around crew
* Exploring large ships, watching crew do their work
* Invasions, planning, executing, and defending against
* Forming Alliances, having alliances fall apart
* Flying a shuttle around a large ship, against a large ship
* Commading a large ship
* Ship to ship battles
ELEMENTS
* The sheer size of the ships.
* The Klingon ships
* The Federation ships
* The Romulan ships
* Borg Cubes and maybe spheres
* Borg Drones
* Tricorders
* Phasers
* Going through the academy
* Patrols
* Emergency Medical Holograms
NieKnight

posted on August 15th, 2003, 9:55 am
that would be cool
posted on August 17th, 2003, 1:45 pm
Maybe soon if we're lucky, they'll make a game like this once computers reach that 'next level.' We could have a ST game based perhaps on a series like Voyager, where you live on the starship, interact with crew members that posess a more-than-laughable AI, and have access to the entire ship. I mean, if you wanna research something on the LCARS system, you should be able to, and if you'd like to use a holodeck program, you should be able to do that too. People could d/ holonovels off the internet and use them with this holodeck. A really detailed ship would be nevessary. You could move through the ranks, and carry out a plethora of tasks related to those ranks. I think you get the point. The only problem is, if someone were to make such an advanced game like this, they would have to be careful and avoid making those little side missions too similar and repetitive. Overall, I think a game like this would be great...Part elite force, part bridge commander, and part starfleet academy(This is an old ST game, but it's great). The whole game would probably be first person, and there could even be shuttle missions that resemble flight simulators. Anyhoo, I've rambled enough....Until they make an awesome game like this, we'll just have to dream on... 

posted on August 17th, 2003, 2:49 pm
welcome to the forums
posted on August 17th, 2003, 5:40 pm
I've been playing both System Shock 2 and GTA3:VC recently. I love the long term RPG building and decisions, as well as the really detailed, really big (albeit dead) space ship.
But I also the love "do whatever it takes" aspect of GA3:VC.
Here's a rough idea.
What if three ships, a federation, a borg, and a Species 8472 were smashed together around a singulairty.
This would provide three large ships as the setting, with "vehicles" such as space shuttles, runabouts, internal trams, maybe even an escort defiant-class ship. These could be accessible a la GTA3.
The world would be alive, with almost armada like conflict between the three species, played out at both a large level and a personal level. Misions could be undertaken to strenghted fronts against either Borg or Species 8472, keeping in mind that they are battling each other as well.
The game would be thrid person. Your missions might include battling Borg or Species 8472 directly, taking over strategic facilites both defensively or offensively, or adding abilities to the Federation (or whatever side you might play) to make all of your side better.
I could imagine 400 Federation soliders, 100 Borg (that could assimilate feds), and 100 species 8472. From there, it could go anywhere. 8472 could wipe out the Borg. Borg could assimilate Feds.
You could plot around obvious issues, such as making you the only one who can transport, due to some techno-babble reason about an experimental serom or the fat you are an android or what-not.
There may even be a meteor field closeby for a quick jaunt to find needed chemicals. Bringing online "medical," "the bridge," "cargo bays," "shutttle bays" etc., in any order would free up capabilities, such as view screens, monitoring, flying vehicales (protected from the singularity by a transphasic multi-tiered force shield, of course).
To clear out critters from your engineering section, you might go in with guns blazing, attack from the outside with a shuttle, take over a tangential section to allow your feds direct access. Once you have taken it over, you might have the ability to erect cetain force-fields.
You could evolve your character, more towards being a captain (ordering other people aroud), or engineer (fixing broken things, or taking apart and reassembling pieces), or doctor (healing, or deborging) perhaps. Or maybe just in capability, such as jumping or aiming or strenght or speed.
The game's last mission could be, after neutralizing the singulatiry, to do a bit of ship to ship battle using your big ship, against what is left of the Borg cube or species 8472 a la the little ships you have flown so far.
That could all be done within current technology.
But I also the love "do whatever it takes" aspect of GA3:VC.
Here's a rough idea.
What if three ships, a federation, a borg, and a Species 8472 were smashed together around a singulairty.
This would provide three large ships as the setting, with "vehicles" such as space shuttles, runabouts, internal trams, maybe even an escort defiant-class ship. These could be accessible a la GTA3.
The world would be alive, with almost armada like conflict between the three species, played out at both a large level and a personal level. Misions could be undertaken to strenghted fronts against either Borg or Species 8472, keeping in mind that they are battling each other as well.
The game would be thrid person. Your missions might include battling Borg or Species 8472 directly, taking over strategic facilites both defensively or offensively, or adding abilities to the Federation (or whatever side you might play) to make all of your side better.
I could imagine 400 Federation soliders, 100 Borg (that could assimilate feds), and 100 species 8472. From there, it could go anywhere. 8472 could wipe out the Borg. Borg could assimilate Feds.
You could plot around obvious issues, such as making you the only one who can transport, due to some techno-babble reason about an experimental serom or the fat you are an android or what-not.
There may even be a meteor field closeby for a quick jaunt to find needed chemicals. Bringing online "medical," "the bridge," "cargo bays," "shutttle bays" etc., in any order would free up capabilities, such as view screens, monitoring, flying vehicales (protected from the singularity by a transphasic multi-tiered force shield, of course).
To clear out critters from your engineering section, you might go in with guns blazing, attack from the outside with a shuttle, take over a tangential section to allow your feds direct access. Once you have taken it over, you might have the ability to erect cetain force-fields.
You could evolve your character, more towards being a captain (ordering other people aroud), or engineer (fixing broken things, or taking apart and reassembling pieces), or doctor (healing, or deborging) perhaps. Or maybe just in capability, such as jumping or aiming or strenght or speed.
The game's last mission could be, after neutralizing the singulatiry, to do a bit of ship to ship battle using your big ship, against what is left of the Borg cube or species 8472 a la the little ships you have flown so far.
That could all be done within current technology.
NieKnight

posted on August 17th, 2003, 5:48 pm
not a bad idea but whats the change of a borg 8472 anf a fed ship all hitting each other???
posted on August 17th, 2003, 7:31 pm
Lol Eufnoc, I think that's where the singularity comes in handy...somehow the three ships are in certain sectors of the galaxy, where there is some sort of interconnected conduit that transports them to the singularity....
I like the idea, this game would be Elite Force with an awesome twist, plus, this one would give you more control. ie: You could continue into the borg cube and shoot up all the borg you want, or you could stay nearby and establish an outpost...infinite choices, infinite outcomes. It would be hard to make a walkthrough for a game like this, since every variable of the game would be dependent on just about everything else. Melikes your idea Martincrull
I like the idea, this game would be Elite Force with an awesome twist, plus, this one would give you more control. ie: You could continue into the borg cube and shoot up all the borg you want, or you could stay nearby and establish an outpost...infinite choices, infinite outcomes. It would be hard to make a walkthrough for a game like this, since every variable of the game would be dependent on just about everything else. Melikes your idea Martincrull

NieKnight

posted on August 17th, 2003, 10:29 pm
sound like the caretaker is up to his own tricks again! and your not the only one but got to wait atleast 15-20 years untill something like that happens
posted on August 18th, 2003, 12:35 am
Regarding the singularity, I can imagine the cube and species 8472 caught first, and then, when a fed ship comes to investigate, a gravity pulse cascades out pulling in that ship.
NieKnight

posted on August 18th, 2003, 10:27 am
could happen make one hell of a tv show a new chapter of the fed ensign fighting to save his ship crew and himself while trying to upgrade his ship and surive
posted on August 19th, 2003, 10:58 pm
One could introduce the Academy by having a flying and holodeck practice mission before the accident.
Ideally there would even be a phase on teh way to the accident with life as normal.
Ideally there would even be a phase on teh way to the accident with life as normal.
posted on August 21st, 2003, 12:57 pm
One thing missing from my little scenerio is alliances. I really like the way Alpha Centuari handled allianced, with policitical, military, and philosopical issues either supporting or straining a relationship.
Maybe the answer is to have five or six races (throw in Cardassians, Romulans and Klingons, perhaps), and have the ability to negotiate alliances in exchange for technology and land exchanges, as well as mutual enemies and respect for borders, even mutual assistance packs.
I like the size of GTA:Vice City map, which could include a few more races.
I agree with those reviewers who ask that Star Trek games not invent new races, as there already seems to be plenty from which to draw!
Maybe the answer is to have five or six races (throw in Cardassians, Romulans and Klingons, perhaps), and have the ability to negotiate alliances in exchange for technology and land exchanges, as well as mutual enemies and respect for borders, even mutual assistance packs.
I like the size of GTA:Vice City map, which could include a few more races.
I agree with those reviewers who ask that Star Trek games not invent new races, as there already seems to be plenty from which to draw!
NieKnight

posted on August 21st, 2003, 1:05 pm
humm yeah i can see what u mean but there has to be more races than the ones we know of
posted on September 7th, 2003, 12:01 pm
or make it so all the races ships crash on a low grav planetoid forcing each race to go out in shuttles to mine asteroids go through debrise fields possably infiltrate openents ships to aquire or sabatage there sciences.all the mean while making or breaking aliances to get your main ship off planetoid first say before one species opens there warp core to kill a mortal enemy(borg vs sp 8472 or romulan vs klingon). if 2 or more sides formed a alliance they could cram all there survivors onto one ship making the long and perilouse journey back to alpha quadrent or back to the nearest star base if there allready. a game like that would have to have MOHAA shooting style, and similar first person controls.
:2guns: :tank:

:2guns: :tank:


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