New Ship Class: The Foxdonut Class

Want to say something off topic? Something that has nothing to do with Trek? Post it here.
posted on July 10th, 2010, 5:37 pm
Last edited by Brother Gabriel on July 10th, 2010, 5:43 pm, edited 1 time in total.
how about creating a ship that gives the enemy that blows it up, 1000 dilithium.
Stats:
10 Offense
30 Defense
5 System Valua
Some people might say now: thats total nonsense etc. But you could actually make some funny traps with it




Of course its only a joke  :thumbsup:
edit: the more i think about it: it could actually be some kind of a new playmode for FO
. Hunting the foxdunot in multiplayer. Who keeps the ship the longest time in his hands wins (looses its crew once it should go boom, so it can be recrewed by another player) and it starts in the middle of the map.
posted on July 10th, 2010, 6:09 pm
A game type with these and no moons might be nice.
posted on July 10th, 2010, 9:29 pm
i like the ship as an npc ship~ :D
posted on July 10th, 2010, 9:30 pm
force fire on the only think in game that gives you resources
posted on July 10th, 2010, 11:12 pm
hmm kinda makes me want a ship that hacks enemy ships giving a player control of the enemy ships for a set time period
posted on July 11th, 2010, 12:37 am
that could be arranged ^-^(both actually)
posted on July 11th, 2010, 3:54 am
There was a stock weapon that did that too i think it was on the diamond.
posted on July 11th, 2010, 3:58 am
yeah, or the cardies, or on one of the numerous other ships with tones of special weapons :lol:
posted on July 18th, 2010, 12:34 am
Drrrrrr wrote:A game type with these and no moons might be nice.


That might actually be pretty awesome!

Starlane-type map.  Little or no moons (maybe a start pair)  but a helluva lot of trade freighters (NPC DIL/TRI/SUP) flying across the map.  The poorer species won't be very well defended, but the big prizes may be heavily escorted...

Well, it might become annoying in a drawn-out game, having to constantly ship-hunt, but you never know.
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