E3
Want to say something off topic? Something that has nothing to do with Trek? Post it here.
posted on May 19th, 2003, 7:53 pm
Well, as if the Sims didn't have enough games already, There is a Sim 2 in development.
The website isn't much though.
http://www.eagames.com/official/sims_2/home.jsp
"Electronic Arts today announced The Sims 2, the sequel to the best-selling PC game of all time. The game is being developed by The Sims' original creator, Will Wright of EA's Maxis Studio and will be unveiled for the first time at this year's E3 in Los Angeles.
Scheduled to ship in early 2004, The Sims 2 will allow players to control their Sims over an entire lifetime. The Sims 2 will also feature genetics, allows the DNA of Sims to be passed down through generations. In addidition, The Sims 2 will feature a brand-new 3D engine and all-new gameplay.
Here's more info on The Sims 2 from the official press release:
"The Sims, themselves, always have been the most interesting part of the game experience for me. Giving them DNA makes them even more life-like and increases the personal connection between players and their Sims," said Will Wright, Chief Game Designer at EA's Maxis Studio, "The strategy of playing Sims across a lifetime and experiencing their emergent traits and behaviors will give players a deeper and more realistic experience."
Next Generation Simulation
Guiding your Sims through "Life's Big Moments" takes on new importance, as players now get a "Life Score" to measure how well they are playing each individual Sim. The decisions that players make throughout the lifetime of their Sims now have an impact on their long-term success or failure. A choice made as a toddler has a direct effect on the teen and adult Sim they become. Will players be able to successfully lead their Sims through such important events as a first step, first crush, or marriage proposal, all while the clock is ticking?
Next Generation Sims
The Sims in The Sims 2 are more aware and responsive to both other Sims and their surroundings. Sims truly come to life expressing moods and feelings through more realistic body animations and for the first time facial animations. They form complex relationships and are able to distinguish between family and friends, platonic friendships and romantic love. Sims in The Sims 2 now have DNA. Passing along physical characteristics and traits to their offspring, Sims both resemble and behave like their ancestors. As in real life, the appearance of the Sims now changes over time. In addition to getting older, a Sim that spends too much time on the couch will develop a paunch and a Sim that works out will enjoy rock solid abs.
Next Generation Features
An entirely new 3-D engine makes the world of The Sims 2 more life-like and dynamic. The Sims 2 will also introduce an all-new "Create-A-Sim" feature. This allows you to customize the facial features of your Sim with a few simple clicks, to a level of detail never realized before. In The Sims 2, players are now able to build dwellings over two stories and have the ability to coordinate and customize the homes of their Sims to a new degree of design with all-new furniture, lighting and objects."
The Sims 2
Released: Scheduled for early 2004
Game Type: 3D Simulation,
3D Strategy
Developer: Maxis
Publisher: Electronic Arts
Homepages: none known
The website isn't much though.
http://www.eagames.com/official/sims_2/home.jsp
"Electronic Arts today announced The Sims 2, the sequel to the best-selling PC game of all time. The game is being developed by The Sims' original creator, Will Wright of EA's Maxis Studio and will be unveiled for the first time at this year's E3 in Los Angeles.
Scheduled to ship in early 2004, The Sims 2 will allow players to control their Sims over an entire lifetime. The Sims 2 will also feature genetics, allows the DNA of Sims to be passed down through generations. In addidition, The Sims 2 will feature a brand-new 3D engine and all-new gameplay.
Here's more info on The Sims 2 from the official press release:
"The Sims, themselves, always have been the most interesting part of the game experience for me. Giving them DNA makes them even more life-like and increases the personal connection between players and their Sims," said Will Wright, Chief Game Designer at EA's Maxis Studio, "The strategy of playing Sims across a lifetime and experiencing their emergent traits and behaviors will give players a deeper and more realistic experience."
Next Generation Simulation
Guiding your Sims through "Life's Big Moments" takes on new importance, as players now get a "Life Score" to measure how well they are playing each individual Sim. The decisions that players make throughout the lifetime of their Sims now have an impact on their long-term success or failure. A choice made as a toddler has a direct effect on the teen and adult Sim they become. Will players be able to successfully lead their Sims through such important events as a first step, first crush, or marriage proposal, all while the clock is ticking?
Next Generation Sims
The Sims in The Sims 2 are more aware and responsive to both other Sims and their surroundings. Sims truly come to life expressing moods and feelings through more realistic body animations and for the first time facial animations. They form complex relationships and are able to distinguish between family and friends, platonic friendships and romantic love. Sims in The Sims 2 now have DNA. Passing along physical characteristics and traits to their offspring, Sims both resemble and behave like their ancestors. As in real life, the appearance of the Sims now changes over time. In addition to getting older, a Sim that spends too much time on the couch will develop a paunch and a Sim that works out will enjoy rock solid abs.
Next Generation Features
An entirely new 3-D engine makes the world of The Sims 2 more life-like and dynamic. The Sims 2 will also introduce an all-new "Create-A-Sim" feature. This allows you to customize the facial features of your Sim with a few simple clicks, to a level of detail never realized before. In The Sims 2, players are now able to build dwellings over two stories and have the ability to coordinate and customize the homes of their Sims to a new degree of design with all-new furniture, lighting and objects."
The Sims 2
Released: Scheduled for early 2004
Game Type: 3D Simulation,
3D Strategy
Developer: Maxis
Publisher: Electronic Arts
Homepages: none known
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