Tournament 2012

Here you can arrange online encounters and reminisce over past online battles.
posted on March 13th, 2012, 12:45 pm
Hi,

I lately asked Dominus Noctis when the new Version of Fleetops would arrive, he answered before hell freezes over, and it will take a lot time to redo all the things they wanted

Because i personally really expect that we dont have to reckon with the new fleetopsversion before Winter (hell freezes over...) i would suggest to start the yearly tournament, the monthly news shows that it is very unlikely that the new Fleetops arrives in the next half year

Sad to missed last years tournament, i would be happy to take part on this years
posted on March 13th, 2012, 4:10 pm
I too would love to see a new tourney, but with the current ballence i think it'd serve to aggrevate those who have to deal with stupid op strats.
posted on March 13th, 2012, 4:55 pm
Hey, I was just joking  :lol: :D. I guess from now on I should leave sarcasm to Teamspeak  :blush: .

But yes, you can expect that it will still take some time before the redo is complete, although development should start speeding up rapidly as soon as peripheral Fleet Ops commitments are completed  :thumbsup:.

As you can see, balancing has and always will be a sensitive subject - at least for the most vocal. If you are eager to form a tournament, go do so :). The majority of active players are not really writing on the forums, but I believe they check them at least. Since the online community has turned over quite a bit in the past months it offers an excellent opportunity to see how the newer crowd fairs in opposition to itself  B) .
posted on March 13th, 2012, 5:17 pm
A majority of good players also quitted gaming, because of known inbalances, the last update that changed game mechaniks was a year ago, i would really enjoy to see a 3.2.7 before the next big update.

I heard some people get frightend to death when they see a saber spam, or perhaps something more difficult like the helev levhal bug, if a little update before the big one would be possible, the organization of a tournament wouldn't be that big thing

if such a update got released I'm sure better players would come back playing fleetops

would be very cool, and even necessary in my opinion
posted on March 13th, 2012, 6:01 pm
If we rebalance the current patches based on player opinion, a redo will never be possible because we'll be constantly rebalancing to so many different whims. If you ask 100 different people what the overpowered/underpowered things are you'll get 100 different opinions.

Furthermore just go on the Starcraft II forums for instance and see what a huge variation there is about balance opinions. The first threads you will see are "why is XYZ OP/UP against ABC" People refuse to play multiplayer there as well because of perceived imbalances.

That isn't to say there aren't problems with balance in Fleet Ops, but they are nowhere near as dramatic as some will make them out to be. The vast majority of players in FO don't play more than one faction or avatar and don't practice constantly: this colours the opinion of a player tremendously, such that games will appear to be far more lopsided than if players knew what to expect. Likewise, there is a huge amount of 'copy-cat' complaining, where one player will point at a particular item and discuss its problems, and other players will follow suit without even having tried it themselves - or tried it repeatedly.
posted on March 13th, 2012, 6:21 pm
flopo wrote:A majority of good players also quitted gaming, because of known inbalances, the last update that changed game mechaniks was a year ago, i would really enjoy to see a 3.2.7 before the next big update.

if such a update got released I'm sure better players would come back playing fleetops



  Honestly I feel I can say that, as a pretty good player, I didn't step away because of imbalances - I just had other things that needed my attention :).

  3.2.6 is the single most balanced patch that I can actually recall in 2 years of Fleetops.  There are VERY few strategies in 1v1 that have a bizarre or difficult counter and team games really fall more on the skill and communication of the team as a whole - not really related to balance issues.

  I used to not agree with Dom on this, but I most surely do now - that a patch released in the meantime to address "imbalances" before the redo comes out just isn't really going to fix anything.  We've seen a full tournament go through essentially in this patch and 3.2.5 and many of the smaller matchups between races were exposed to more and more scrutiny at all levels of gameplay.  During that time some abilities and ships that might be considered "too good" did surface, but are so situational that it's really not worth it to change it now.
posted on March 13th, 2012, 6:37 pm
team games really fall more on the skill and communication of the team as a whole - not really related to balance issues.


Tell this to people that face Fedroll, Rom+Borg or some other stupid strats that are oftentimes played in team games. I personally quit because of the same boring strats all the time. And because of people that abused these strats just to win...
posted on March 13th, 2012, 6:48 pm
Drrrrrr wrote:Tell this to people that face Fedroll


  You know, I coined the term "Fedroll" with Yandonman and Clint a long time ago.  The term is not some magical ability the Feds get - it's just a term for when you don't harass the Feds enough and play too defensively.  You LET the Feds build up a massive ball of ships that are too difficult to counter because there are so many.

  The same thing can happen in any race.  Feds just take longer to do it.

  The Fedroll is not some imbalanced thing, it's the result of not playing the right way against Feds.
posted on March 13th, 2012, 7:14 pm
Well, it's nice to know that people still complain about a game they no longer play. :lol:

Since Dom and Boggz posted in this, I feel it only apropos to throw in my two shekels as well, if only for nostaliga's sake.  We keep saying this patch is going to be amazing, because it is going to be the first big step in taking Fleet Ops to the next level.  Ships that didn't really seem to have a purpose are going to be super useful.  Abilities are going to be switched around and changed in a meaningful way.  I can't wait!!! :D

If you guys want to host a tournament in the meantime, go for it!  You don't need a stamp of approval from anyone.  :schmoll:

Also during this "downtime", go try out Sigma.  TUN has done a lot of hard work there.  And don't let the naysayers get you down. :thumbsup:

I'll leave you with the knowledge that there are still people who have nice things to say about a game they no longer have time to play. ^-^
posted on March 13th, 2012, 7:24 pm
Mal wrote:And don't let the naysayers get you down. :thumbsup:


Naysayers will be redone and given a new role in the next patch  :thumbsup:
posted on March 13th, 2012, 8:24 pm
Created a  Signup Thread

From my experience i can tell too that Fleetops is very balanced, if someone think he found some "power strat" he should try to use it, after I tried to find such strategies, i have to say the current patch is relatively balanced, and everything is able to countered, otherwise i wouldn't mix my fleets  ^-^
posted on March 14th, 2012, 7:54 am
and everything is able to countered, otherwise i wouldn't mix my fleets


Which is also the reason why so many good people quit...or stop playing regularly... :whistling:

The Fedroll is not some imbalanced thing


Many other good players see this absolutly different...but believe what you want...

You LET the Feds build up a massive ball of ships


Same could be said about the Scube-Leavhal rush...you LET them build this massive ball of ships...  :rolleyes:
posted on March 14th, 2012, 7:59 am
Since we're talking about a 1v1 tourney I figured that would be enough, Drrrr.  If you're upset about team balancing maybe you should start a thread  :whistling:.  This is about a person asking whether or not a 1v1 tourney would be viable given the current balancing.

  Frankly, after so many matches having been recorded in 3.2.5 and 6 I would say that people have a much BETTER chance of beating the "OP" strats because they have more examples :).
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