Ramming Etiquette

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posted on August 29th, 2009, 3:57 pm
i think that its gr8 that this fast warpin strat fails, but maybe its just me LOL.


Its not just you ;) :D

the story is that i contacted funny after reading this thread. he told me that i had NO chance beating this. we played a game. i was playing feds cuz he was playing feds in the vid. i won. he said that he could abuse ramming even more and then i really had no chance. we played again and i won again despite making mistakes (i lost a constuctor, a few miners, a few sabers). please dont say U could easily destroy his mining or construction cuz if he played right U couldn't.

i advised mining station closer to starbase cuz of a bug i expirienced when U can't use the mining station when ur miner gets hit while unloading res. additionally u cant move away a miner that is unloading res.


Due to this fact, Id guess bugs apparenty are NOT sooo overpowered as was said b4. Consider also that funnystuffpictures said he was better than average player who fully abused this strategy in 2 games, and lost both. Dunno, but to me that makes the previous arguments pretty much false.

i classified this as "one of those threads" cuz i hear that ramming is gamebreaking. it is not. i played funny to prove this, he basically did what u did, i won hands down.


Completely agree.

i'm also afraid that ramming will get overnerfed cuz of all this crying how OP it is. i dont want to see fast warpin as the single way to go as feds. the fact that ramming makes fed players use something else then warpin->canaveral->excelsiorII makes me feel all warm inside Smiley


I already raised concern, it will get overnerfed IMO. The only way to shut everybody up is probably to make it automatic and Optec already said so himself.
Completely agree about the fed players, I absolutely hate how much some of them whine about some units, which kind of screw with that "strategy" of theirs...
posted on August 29th, 2009, 4:35 pm
Last edited by tom on August 29th, 2009, 4:46 pm, edited 1 time in total.
yes i dont have the time and mark used ramming in that game. he didnt abuse it thats all. i said b4 that ramming is a little OP.

U dont like something, nerf it, good thinking. yes i never play for fun. computer games are my life and i take distinctive and sadistic pleasure from beating other players. then i call them stupid noobs and idiots as they can't win. sitting in front of my computer the whole day and hitting keyboard is what i do.

Dominus_Noctis wrote:You want to win as soon as possible with little deviation.

this is just a moronic statement from U. if U would pay attention and use brain when reading my posts U noticed that i try to promote something completely different. when i play i try to do my best and when i hear "rushing is lame" cuz i send 2 rhienns to harass somebody's mining i think its silly. i'm also happy to help somebody that recognizes his mistakes and not blame his lose over something else.

Dominus_Noctis wrote:I could care less for how many times you win against Funnystuff.

but U should care. imo funny is not just some player who decided to abuse ramming. he's quite good and executed this strat pretty well. i wrote that i was able to beat him not to glorify myself but to prove that i was able to beat a better player who used ramming.

Dominus_Noctis wrote:Maybe some time you should try playing Dominion and just using Bugs.

guess what i do play Dominion.

Dominus_Noctis wrote:Fast Warp In is not the only way to go with Feds--why do you say that anyway?

maybe cuz every player i've played since 3.0.5 or something like that used it.

i guess U have a grudge against me. why? i dont give a damn. we exchange insults already and i'm not going to reply to more post like this. if U have any quality input fell free to post, if U just want to disagree with me and say how bad i am just pm me to save everybody the trouble.

EDIT: Baron posted while i was writing :) and i want to reply to his post
-=B!G=-The Black Baron wrote:I already raised concern, it will get overnerfed IMO. The only way to shut everybody up is probably to make it automatic and Optec already said so himself.

'automatic' :(. i dont like this word ;). nerfing ramming to a point when constructor is almost destroyed by a single unvetted is enough imo.
posted on August 29th, 2009, 4:48 pm
tom wrote:i watched the vid as promised. frankly U didnt play all that well:
  • 1st mining station should have been build closer to the starbase
  • starfleet command should have been build behind the starbase
  • fast exp is a bad idea vs the dominion
    [li]when i saw a bug going for ur miners and ur sabers just waiting next to ur shipyard instead of intercepting it i stopped watching
calling ramming gayOPimba after u lost playing badly i not fair. U didnt use ur ships, misplaced ur stations and it seemed like u didnt anticipate ramming at all. :ermm:
putting a scout near ur opponent's shipyard, intercepting bugs with sabers, making an extra miner (a miner is cheaper then a bug afaik, so its a loss for dominion player when he rams U if u have one extra), station placement. those are things just for first 5 min of gameplay U could improve on.

sry man but this thread just adds up to all those threads in balance forum we had b4 about useless sov, OP rhienns, ...


Once again this video is not based on anyone's skill. I was paying more attention to making the video than I was to playing the game and it wouldnt realy matter if I had my sabers helping. Oh and btw I built my Sfc on the left side because he was attacking on the right and was hoping for a chance he wouldnt see it. Even if it was in the middle it would still have gotten rammed.
posted on August 29th, 2009, 5:09 pm
You seem to have missed a crucial point. If you play Dominion (I've never seen you play them Tom--but that doesn't mean anything I know--although you have told me you only play with Klingons and Romulans now ) you'd realize that you don't need to tech up at all as Puretech. Just keep producing Bugs and it'll be game over. Fleet Operations is about fleets of mixed units. If you can get away with producing only a single unit every time and still manage to win most of the time, it isn't correctly balanced. Baron, I'd hope you'd see this as well.

Incidentally about this: "maybe cuz every player i've played since 3.0.5 or something like that used it." I have not noticed that. Maybe the majority of players use this system, but not all (and certainly most of the players that use this warp in system are by no means successful with it).

I don't think I need to say anything more. You have my MSN, Wippien, and PM--so if you wanted to discuss my apparent 'grudge' you could. I do find it ironic that you say I am just disagreeing with you, as this is the feeling I am getting from you when I write these statements about the Bug. I can say absolutely anything, but no matter, you've already made your point clear in other threads that you don't take my comments seriously or value my opinion, and you never will. If you are going to respond to this statement, do it through the above system.
posted on August 29th, 2009, 5:40 pm
Baron, I'd hope you'd see this as well.


Of course I agree with that statement and I play like that every time. But you also have to acknowledge that ramming is not so OP that its ruining the game atm, it can be countered sufficiently.
I also agree that I certeinly woundn't want to see all dominion players using this crap strategy, though I think u are exaggerating (as I havent played against you guys in a while, I cant know. But I have a feeling :))
posted on August 29th, 2009, 5:45 pm
Last edited by funnystuffpictures on August 29th, 2009, 8:45 pm, edited 1 time in total.
-=B!G=-The Black Baron wrote:Its not just you ;) :D

Due to this fact, Id guess bugs apparenty are NOT sooo overpowered as was said b4. Consider also that funnystuffpictures said he was better than average player who fully abused this strategy in 2 games, and lost both. Dunno, but to me that makes the previous arguments pretty much false.

Completely agree.

I already raised concern, it will get overnerfed IMO. The only way to shut everybody up is probably to make it automatic and Optec already said so himself.
Completely agree about the fed players, I absolutely hate how much some of them whine about some units, which kind of screw with that "strategy" of theirs...




Ok I just played 4 to 5 games against Tom. He was rom and I domminion. Bug strat won every time  :D He even was mirural and built shrikles to disable the weopons. He built turrets and I rammed about 5 constructors of his every time. And Baron, ramming has nothing to do with skill. all you have to do is click what to ram. Clicking is not a skill.
posted on August 29th, 2009, 5:57 pm
Dominus_Noctis wrote:You seem to have missed a crucial point. If you play Dominion (I've never seen you play them Tom--but that doesn't mean anything I know--although you have told me you only play with Klingons and Romulans now ) you'd realize that you don't need to tech up at all as Puretech. Just keep producing Bugs and it'll be game over. Fleet Operations is about fleets of mixed units. If you can get away with producing only a single unit every time and still manage to win most of the time, it isn't correctly balanced. Baron, I'd hope you'd see this as well.

Incidentally about this: "maybe cuz every player i've played since 3.0.5 or something like that used it." I have not noticed that. Maybe the majority of players use this system, but not all (and certainly most of the players that use this warp in system are by no means successful with it).

I don't think I need to say anything more. You have my MSN, Wippien, and PM--so if you wanted to discuss my apparent 'grudge' you could. I do find it ironic that you say I am just disagreeing with you, as this is the feeling I am getting from you when I write these statements about the Bug. I can say absolutely anything, but no matter, you've already made your point clear in other threads that you don't take my comments seriously or value my opinion, and you never will. If you are going to respond to this statement, do it through the above system.

lets just clear one this. i said ramming is OP. i support U on this and i want it to get a nerf. just not overnerfed.

funnystuffpictures wrote:Ok I just played 4 to 5 games against catty. He was rom and I domminion. Bug strat won every time  :D He even was mirural and built shrikles to disable the weopons. He built turrets and I rammed about 5 constructors of his every time. And Baron, ramming has nothing to do with skill. ally ou have to do is click what to ram. Clicking is not a skill.

true. i lost every time. u still didnt kill all my mining and constructors. i mismicroed my warships and lost them. i agree that just clicking on a bug to ram a rhienn is not really fair as u need an uber micro to deal with this.

all that i'm trying to point out is that ramming needs a LITTLE nerf in damage. i think it should take out a miner with one shot but maybe not a constructor.
posted on August 29th, 2009, 6:00 pm
Last edited by funnystuffpictures on August 29th, 2009, 6:05 pm, edited 1 time in total.
I agree full heartedly Tom. Ramming should only be nerfed for later ships (Vorchas/ Ex IIs)  constructors and minners. Unless of course they have experience :)
posted on August 29th, 2009, 6:03 pm
Is it possible that a bug ship that has been set to ram will collide with anything that gets in the way, instead of swerving around it to get to the target? Like a kamikaze version of 'friendly fire'.
posted on August 29th, 2009, 6:20 pm
Last edited by funnystuffpictures on August 29th, 2009, 6:46 pm, edited 1 time in total.
Dominus_Noctis wrote:You seem to have missed a crucial point. If you play Dominion (I've never seen you play them Tom--but that doesn't mean anything I know--although you have told me you only play with Klingons and Romulans now ) you'd realize that you don't need to tech up at all as Puretech. Just keep producing Bugs and it'll be game over. Fleet Operations is about fleets of mixed units. If you can get away with producing only a single unit every time and still manage to win most of the time, it isn't correctly balanced. Baron, I'd hope you'd see this as well.

Incidentally about this: "maybe cuz every player i've played since 3.0.5 or something like that used it." I have not noticed that. Maybe the majority of players use this system, but not all (and certainly most of the players that use this warp in system are by no means successful with it).

I don't think I need to say anything more. You have my MSN, Wippien, and PM--so if you wanted to discuss my apparent 'grudge' you could. I do find it ironic that you say I am just disagreeing with you, as this is the feeling I am getting from you when I write these statements about the Bug. I can say absolutely anything, but no matter, you've already made your point clear in other threads that you don't take my comments seriously or value my opinion, and you never will. If you are going to respond to this statement, do it through the above system.



Hmm I played against tom as dominion. Mort and I agaisnt him and someone else. I think Mort and I were feds. And he build dreads and breen battleships, :D and comes to kill us :(
posted on August 29th, 2009, 6:23 pm
Last edited by funnystuffpictures on August 29th, 2009, 6:33 pm, edited 1 time in total.
-=B!G=-The Black Baron wrote:
Now, don't be sarcastic :D





Oh no. I was not being sarcastic  :( I had a forgiving tone not a sarcastic one :blush:
posted on August 29th, 2009, 7:10 pm
Last edited by tom on August 29th, 2009, 7:11 pm, edited 1 time in total.
maybe ramming should depend on hull damage of a bug. forget the realism for a while, i'm talking gameplay here.

so a full health bug would take 49% of miners hull but a bug with 10% hull or less would kill a constructor. killing a healthy bug would be pointless but microing a bug so it would hit a target right b4 death is something u can call a skill.
posted on August 29th, 2009, 7:19 pm
Damge = strength increase was already brought up (I can't remember who said it xactly, but I think it might have been me). I can't even remember the responce it got...
posted on August 29th, 2009, 8:53 pm
maybe ramming should depend on hull damage of a bug. forget the realism for a while, i'm talking gameplay here.

so a full health bug would take 49% of miners hull but a bug with 10% hull or less would kill a constructor. killing a healthy bug would be pointless but microing a bug so it would hit a target right b4 death is something u can call a skill.


Indeed it has has already been discussed, and in fact that could be much more easily abused because you can just shoot your own ships to make them more powerful (then just regen the shields).
posted on September 9th, 2009, 3:24 am
Anyone already suggest making ramming require research? (by itself or in conjunction with the other ideas) Cost of research = delay of ramming into the game, giving the very early game some breathing room...
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