PR1.1 w/ Vista Update::Multiplayer->NetworkManager.dll cause

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posted on June 11th, 2007, 7:27 am
The Problem:
When I try to play a multi-player game, the application aborts during the "Checking game assets" phase.  Yet, this stage successfully completes when I try to use the Gamespy option, which unfortunately comes back with a "Lobby cannot be found error" (although, it seems like that would be expected given that this is a mod and not from a publisher). 

Steps I've taken to solve the problem:
Scourer the forums!
Kill UAC (No go)
Admin rights(No go)
Admin and XP SP2 Compat (No go)
Auditing the directory level permissions to force everything below it to allow User's full rights.
(reinstalling x5)

I've looked into the system logs that Windows keeps to see if it was just a configuration issue, which could be possible given that Vista is very picky about ACLs.  Instead, I find that the faulting module is this NetworkManager.dll (same exact problems with the stock A2 install). 
Once I found that it was this guy, I ran the ACT 5.0, which is supposed to check app-compatibility between XP and Vista etc.  As it turned out, there were a number of attempts to access the registry, and various process/thread features of Windows, which failed due to the "non"-existence of NT AuthoritySystem in Stock A2, but this wasn't the case in FO, which used the correct user.  After reviewing the problems, I had ACT 5.0 apply the correct ACLs to the DirectSound keys, which didn't work.  I also noticed that Windows denies the taskswitcher hook they tried to implement. 

I also checked the logs for FO, but they were non-existent at this point.

Steps to reproduce the problem:
1. Install FO3PR1.1 w/ Vista patch using Virtual PC 2007 and a Windows XP SP2 ISO image to build the appropriate proxy box that will allow the install to complete without problems
2. Copy the installed files to Vista
3. Reproduce the Keys in HKLMSoftwareActivisionFO3...
4. Start the game via the launcher
5. Try to play a multi-player game
6. Game crashes!

My OS:
Windows Vista Business Edition courtesy of the fantastic MSDNAA access my college grants me.

My Box:
P4 (Prescott) 3.0 Ghz w/Hyper Threadind
1GB Corsair XMS memory
2 80GB HDDs (FO and A2 are on a Seagate via SATA150)
1 Intel 1000/100/10 Mbps integrated network interface (drivers ala Asus)
1 Asus MOBO
1 Nvidia GeForce 5700 Ultra via BFG Tech (I know its old, but it still works!)
Assorted Periphs and multi-drives

Attachments

FO_ERRORS.zip
(21.89 KiB) Downloaded 318 times
ACT 5_0 Logs.zip
(47.69 KiB) Downloaded 286 times
posted on June 11th, 2007, 10:53 am
Last edited by DOCa Cola on June 11th, 2007, 10:59 am, edited 1 time in total.
that is a known problem for most armada 2 installations if fleet operations or not under vista. i will take a look into the issue today and see if i can reproduce it.

thanks for your detailed report, that will help alot.
posted on June 11th, 2007, 1:26 pm
Last edited by DOCa Cola on June 11th, 2007, 2:23 pm, edited 1 time in total.
yep, i discovered the exact same problem with a fresh stock armada II 1.1 installation on a new vista installation

edit: the lan/hosting issue seems to lay in the voice chat support that never went into armada but gets initialized when hosting or joining a multiplayer session...when getting the sound codecs
posted on June 11th, 2007, 2:52 pm
Last edited by DOCa Cola on June 11th, 2007, 2:59 pm, edited 1 time in total.
here you go, please try if that fix works for you
//www.fleetops.net/index.php?optio ... pic=3227.0
posted on June 12th, 2007, 4:32 am
This worked great! 
posted on June 12th, 2007, 6:45 am
Last edited by DOCa Cola on June 12th, 2007, 6:47 am, edited 1 time in total.
good to hear :) thanks for reporting

seems like you are the first one to play armada 2 online with vista ;)
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