Game speed.

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posted on June 30th, 2009, 7:03 pm
Hey guys n gals...

Here is a good one that I don’t seem to find anywhere so I want to get an opinion on it. GAME SPEED. I was just reading the hitchhikers guide to fleet ops ( GREAT READING BY THE WAY! ) and it stated that most players play speed 3 or 4 while some online matches happen at speed 2. I just need to know... am I the only person who enjoys playing at speed 1 with costs at 1.5 and build speed all the way down? I enjoy having a few ships which I nurture and care for from "birth" and I hope to have towards the end. Being a real life Soldier I hate the idea of cannon fodder (it is actually offensive to anyone who ever served!)  And this is why maybe like the idea of fewer units on the map who are cared for. Now truth be told it makes for a very slow start in the game - the "setup and initial build" can take 20 min - but when you send that first destroyer pair out (unless you are the federation... then warp in makes you an early hunter) you will return them when their shields are low instead of risk loosing them and waiting another 5-10 min for another pair. Now I have never played humans at this speed but the computer loves to send one or 2 constructors out and secure resources before building up. Now this gives me the advantage initially as I go scout with SCOUTS instead of slow construction ships But then when 1 or 2 AI players get cemented in (I normally play with at least 6 total players on the biggest maps I can find) then the ship cranking starts on those who I could not attack and capture or destroy.

So what is the point of this rant... at speed 1 it’s relatively easy to save ships and get them repaired and back on the front line! Unless I have a destroyer encounter a combat cube or a tavara (whose beam weapons shred them before I can hit the r key) I have very little losses compared to my AI opponents. I do loose crew to the Borg and definitely loose crew to the klingon boarding ships... But crews... not ships. Those return back to the front line after being recrewed and repaired. Not only that... the "FEEL" of the game feels more like it should. These are slow lumbering huge warships... not agile fighters. Save for the defiant and the destroyers the rest of the ships should accelerate SLOWLY to their "top speed" and have to slow down to turn. It should be easy for a destroyer to outmaneuver and outrun cruisers battle ships and dreadnaughts. I mean the Battleships should be bristling with firepower but be unable to even have a chance to chase down a cruiser or a destroyer.

I have tried to play at speed 3… played speed 4 once… stopped… I heard of attacks and stuff was blown up before I could get there with my mouse.  I’m posting a poll with this too to get a feel of the community on this. Ill welcome your thoughts… the more details the better.
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