Seven of Three - Patch 3.0.7

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posted on June 17th, 2009, 8:24 am
I think i've seen it cloak some ships.
posted on June 17th, 2009, 8:59 am
schnoodlenoodle wrote:thought having the ai using cloak was a good idea, but they still seem to use it to their own disadvantage. For instance, i notice them cloaking a whole fleet and sitting them somewhere in an enemys base (sometimes for the whole duration of the game) while only sending about 3 to 4 ships at a time to attack uncloaked. klingon and romulan ai were a lot harder to play without them using cloak. please fix or remove ai using cloak :(.


Count yourself lucky, the time I most often see cloaked fleets is when my allies watch my base get slaughtered. Bloody cowards.
posted on June 17th, 2009, 9:29 am
Confirmed: the AIs cloak ships. See the attached screenshot for proof.

Attachments

Cloaked AI fleet.png
posted on June 17th, 2009, 9:30 am
I always see cloaked ships, and often see the AI cloak when it runs.
posted on June 17th, 2009, 2:12 pm
interesting, thanks for reporting.
..and often see the AI cloak when it runs.

thats fine, the ai is intended to cloak when it tries to save it's ships. the pointless fleet cloaking however is not :)
posted on June 21st, 2009, 1:51 am
Tyler wrote:I always see cloaked ships, and often see the AI cloak when it runs.

The Klingons really shouldn't do that, especially with their weaker ships. The Romulans can be cloaked in three seconds and out of range in five more, but a Klingon cruiser cloaking after being clobbered by a small fleet is just asking to get popped off before it can even turn itself around.
posted on June 21st, 2009, 2:41 am
Two seconds actually (except for the upgraded Tavara, that takes 1 second) ;)
posted on July 9th, 2009, 7:59 pm
urm...  3 dominion c-11's destroyed my sphere w/regen+prime with their cascade feedback weapon..  :sweatdrop: 
posted on July 9th, 2009, 8:01 pm
yep cascade feedback is buged at the moment and deals far to much dmage and drains far to much energy. will be fixed with 3.0.8 :)
posted on July 11th, 2009, 11:10 pm
maybe instead of a nerf, there should be just a limit to support shipclasses in generel? *shrugs*
cause like a fleet of cascade-feedback-using is, the same goes for a fleet of "undefeatable" generix supports :whistling:
posted on July 11th, 2009, 11:33 pm
maybe instead of a nerf, there should be just a limit to support shipclasses in generel? *shrugs*
cause like a fleet of cascade-feedback-using is, the same goes for a fleet of "undefeatable" generix supports


Uhhh, have you even seen what a C-11 does now? It isn't a nerf--it's a fix. The unit does the wrong amount of damage currently. Generix Supports are faaaaar from undefeatable.
posted on July 11th, 2009, 11:37 pm
hm nah, i never used it to be honest, i just mixed 1-2 in my fleets, but never made excessive use of it, cause it got shot down so fast,, :ermm:
posted on July 11th, 2009, 11:52 pm
On that note, it takes down a Sphere in three hits, or a Tactical Cube with nine. However, this is the wrong thread to be discussing it. There is a thread dedicated to the unfortunate mistake.
posted on September 1st, 2009, 10:27 pm
More bug fixes! YAY! :lol:
posted on September 17th, 2009, 2:55 pm
Hey, could a Veteran C-11 have that P0WN1N6 Cascade in some later version? I liked how I could destroy 8 detectors in one thing. I'll settle for 3/4 or 1/2 damage, but maybe the Vet C-11 could have a P0WN1NG C45C4D3.

Just my opinion...
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