Fleet Operations 3.2.0

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posted on April 26th, 2011, 5:40 pm
Last edited by 086gf on April 26th, 2011, 6:27 pm, edited 1 time in total.
^Yeah that.^

Dircome wrote:My release doesn't seem to have a rhode island :(


Ctrl + e is your friend.;)
posted on April 26th, 2011, 11:14 pm
Congrats on the releases!!
posted on April 27th, 2011, 2:32 pm
Thankyou very much for your "Fleet Operations" project.

I have some wished / suggestion for a future release of Fleet Operations:

1.: Please move away from "Star Trek Armada II" so we no longer are dependent of the Star Trek Armada II CD-ROM to play Fleet Operations - and then you could call it "Sci-Fi Fleet Operations" or just plain "Fleet Operations" instead.

To my own knowledge it might be illegal to dublicate other people's work, but it should be fully legal to clone other's work.

Another reason for this suggestion is that I personally find it sad, that you have limit yourself to the Star Trek Universe alone. IMO it could also be great and fun to play races like "The Ancients", "The Asgard" or - for that matter - "The Goa'uld".

2.: Please take your time to make Fleet Operation a WORKING product instead of hurrying an only half-working release on the marked - as Microsoft did with Windows Vista. If you take a closer look at Windows Vista it is clear that is was released tooo early on the marked.

And for us impatient fans of Fleet Operation you should create a "work in progress" section of your Home Page so we can follow you in your work of upcomming releases.

3.: Please make "Fleet Operations" a Cross-Platform Application so it can auto-detect to run in 32-bit or 64-bit mode instead of all kinds of "quick fixes" and "work-arounds" to make use of the latest hardware.

----------------------------------------

Suggestions for the "Star Trek Armada II" patch project:

1.: Please take your time to replace "Star Trek Armada II" own stock graphic and sound style completely with the graphic and sound style from Fleet Operations.

2.: Please also remove the dependens of the Star Trek Armada II CD-ROM to play the original Star Trek Armada II since it is now sold out from stores.

Anyway: Please keep up all your good work at both  Fleet Operations.  And also on your Star Trek Armada II Patch Project aswell.

My Hardware:
ASUS P7P55D
Intel Core i7 860 Lynnfield
GeForce GTS 450
Soundblaster X-fi Titanium + Sennheiser Headphones.
8 GB RAM

OS:
Windows 7 HP 64-bit.
posted on April 27th, 2011, 3:03 pm
welcome mufasa, i have to say thats a lot of "wishes" to start with, sounds a bit pushy to me  :blush:

Mufasa wrote:1.: Please move away from "Star Trek Armada II" so we no longer are dependent of the Star Trek Armada II CD-ROM to play Fleet Operations - and then you could call it "Sci-Fi Fleet Operations" or just plain "Fleet Operations" instead.

To my own knowledge it might be illegal to dublicate other people's work, but it should be fully legal to clone other's work.


fleetops is an a2 mod, the devs like modding a2, and they dont have another game engine to use, so they will stick using a2 as a base to mod.

they would like to release it as standalone, ie not needing the a2 disk for install or play. but this is not as easy as it sounds.

its definitely illegal to duplicate or clone (those two words mean the same thing in english, maybe you meant another word) someone's trademarked work. if they released fleetops with a nocd crack built in, people could download fleetops and mod it back to a2, thus fleetops would be a way to obtain a2 without paying. the rights holders of a2 wouldnt like this, and their lawyers would warm up their typewriters.

Mufasa wrote:Another reason for this suggestion is that I personally find it sad, that you have limit yourself to the Star Trek Universe alone. IMO it could also be great and fun to play races like "The Ancients", "The Asgard" or - for that matter - "The Goa'uld".


i like stargate too, there is no sacred law that means universes cant mix, but the devs already have a story they are basing this on, which is set in the star trek universe, they already have 3 new races planned as well (noxter, ciadan and iconian).

independent modders are adding other universe stuff in, adm zaxxon is doing battlestar galactica for example.

Mufasa wrote:2.: Please take your time to make Fleet Operation a WORKING product instead of hurrying an only half-working release on the marked - as Microsoft did with Windows Vista. If you take a closer look at Windows Vista it is clear that is was released tooo early on the marked.


the comparison with vista is a bit off. microsoft are a huge company and an operating system is a vast product that is very different from a mod. you would expect microsoft to test new OSs on hundreds of hardware configurations to iron out bugs.

mods cant be like this, the dev team is smaller and have their non-superhero lives to devote time to. and if they worked on it until they were finished then it would be released years from now. plus they just cant afford to test it on many hardware configurations, they can only test on the computers they actually own.

most software comes with bugs, fleetops' bugs get fixed rather fast, in months, unlike most software which takes a long time.

Mufasa wrote:And for us impatient fans of Fleet Operation you should create a "work in progress" section of your Home Page so we can follow you in your work of upcomming releases.


from what i hear the devs dont like giving away all the secrets of whats coming, thats just something everyone has to accept, since we cant change it. the internet is very impatient :P

Mufasa wrote:3.: Please make "Fleet Operations" a Cross-Platform Application so it can auto-detect to run in 32-bit or 64-bit mode instead of all kinds of "quick fixes" and "work-arounds" to make use of the latest hardware.


thats a lot to ask, a2 uses directx, which isnt available easily on other operating systems. they would need to rewrite the game engine to run on other systems. if thats even within their capabilities, it would probably take ages. linux users can emulate windoze in wine, mac users can run a copy of windoze in boot camp or however macfags ( :P ) emulate windoze.

Mufasa wrote:Suggestions for the "Star Trek Armada II" patch project:



patch project is cancelled, they are putting all their energy into fleetops. face it a2 is almost dead, so few people actually play it any more.

Mufasa wrote:My Hardware:
ASUS P7P55D
Intel Core i7 860 Lynnfield
GeForce GTS 450
Soundblaster X-fi Titanium + Sennheiser Headphones.
8 GB RAM

OS:
Windows 7 HP 64-bit.



just wanted to brag? :P
that is a nice system you have. surprised u didnt pay that little bit extra for win7 ultimate

anyways, hope you enjoy your time here.
posted on April 27th, 2011, 3:12 pm
I wouldn't buy ultimate for myself.  :blush:  I don't need more windows junk on my PC when Win7 64bit would run just as fast and would work just as well. 

But what am I saying? :lol:  I have 32bit anyway(even though I am capable of running 64)
posted on April 27th, 2011, 3:28 pm
Mufasa wrote:2.: Please take your time to make Fleet Operation a WORKING product instead of hurrying an only half-working release on the marked - as Microsoft did with Windows Vista. If you take a closer look at Windows Vista it is clear that is was released tooo early on the marked.


Welcome to the community, but don't bash their release schedule.  After all they're doing this for free!  Releasing incremental patches and getting feedback from the community is a perfectly normal thing in mod development: that's not a problem with Fleet Ops it's just the way this type of game works.  Welcome to the world of Mods :D

As for the Vista comment, I'm trying...trying so hard not to rant for 5 pages so I'll only rant for 1 paragraph.  If you really don't care, skip it.

---

Windows Vista was deliberately unfinished when it released.  Its purpose was to force computer manufacturers to upgrade the hardware they were producing in a market that was beginning to stagnate.  It was a carefully calculated move to prevent the entire PC market from crashing and it succeeded.  Micrsoft deliberately took the PR hit as part of a grand scheme to force the transition to 64 bits, and if they hadn't done it we would be in trouble.  Once the problem was solved, they dropped the name Vista like a rock and named Vista service patch 1 "Windows 7" instead.  Windows 7 is Vista's finished version, and it's actually pretty good.
posted on April 27th, 2011, 3:34 pm
vista has 2 service packs :lol: pack 1 wasnt renamed 7.
posted on April 27th, 2011, 5:23 pm
Adm. Zaxxon wrote:But what am I saying? :lol:  I have 32bit anyway(even though I am capable of running 64)

Get used to it, Windows 7 was the last 32-bit Windows.

Tryptic wrote:Windows Vista was deliberately unfinished when it released.  Its purpose was to force computer manufacturers to upgrade the hardware they were producing in a market that was beginning to stagnate.  It was a carefully calculated move to prevent the entire PC market from crashing and it succeeded.  Micrsoft deliberately took the PR hit as part of a grand scheme to force the transition to 64 bits, and if they hadn't done it we would be in trouble.  Once the problem was solved, they dropped the name Vista like a rock and named Vista service patch 1 "Windows 7" instead.  Windows 7 is Vista's finished version, and it's actually pretty good.

The way I see it Microsoft didn't need to use Vista to push x64. It would have happened anyway since the lowest amount of RAM on systems is going up it would have happened anyway. OEMs would have just silently switched to x64 and since the x64 system can run 32-bit programs people would have been none the wiser. I don't know if Vista was actually some big ploy by Microsoft (if it was, I'd love to see someone from the company actually admit that). Honestly, I've had Vista on a 7-10 year old rig (I got it second hand so I don't really know) with only 1 GB of RAM, new GPU though (and by new I mean a GeForce 6200) and it runs fine (Aero too).
posted on April 27th, 2011, 6:24 pm
Mufasa wrote:And for us impatient fans of Fleet Operation you should create a "work in progress" section of your Home Page so we can follow you in your work of upcomming releases.


//www.fleetops.net/project-progress.html  :thumbsup:
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posted on April 27th, 2011, 9:36 pm
WOW  :woot: the sound is AMAZING

very excited to play this, thanks for all your hard work devs!  :D
posted on April 27th, 2011, 10:05 pm
I finally tried out the new patch today and I love most of it. :thumbsup: You did a nice job. The early Borg ships are just great :borg:, I'll need some time to find out how all the module combinations work, but the new Scube is awesome(although  I'm not sure if the precise volley it should give for Int Scubes works), the Adaptors, too. Again I don't see if the Adaption module really gives adaption torps to 5ships around as the tooltip says(or did I get it wrong?).
A restriction of the firing arc for Vor'chas was a nice idea. First I thought woot, according to the Manual the Vor'cha has 19disruptors, there must be some pointing backwards, but then I remembered some Vor'cha scenes and realized I never saw one of them firing backwards. :D

I didn't have the time to try out the new Auto assimilator :assimilate:, but I think it definitely balances things out a bit. In previous patches I had the feeling that Borg generally were a bit weak, but once they got numbers of specific ships(such as several assim assims at the beginning) they could really wipe the floor. Now they seem to have a wonderful gameplay with many supporting aspects (Vinca Dode, New Scube, New adaptor, Diamond)that prevent from spamming.

One thing though you may hit me for: I liked the old Generix design more  :P.
posted on April 27th, 2011, 10:13 pm
the adaptor's adaption module grants adapted photon torps (from the inter scube and dode) to 2 nearby ships, not 5.

its really useful if they spam spam spam as the torps only attack ships of the same race and range.

i love the decloak options, use peri scube on probes to get pings on demand. use an adaptor with 2 em modules to decloak whenever you want :D
posted on April 27th, 2011, 10:24 pm
Yeah, Borg don't have problems now with cloakers, but it's still not as easy as with Romulans - perfect.

I'm not sure if Dom is just not fast enough with the guide, but:
Where have all the Steamrunners gone? Did they skip them?

I love the new warpins, finally something that's a bit weak. Still too many Galaxies for my taste :P.
posted on April 27th, 2011, 10:37 pm
The Strategy section of the guide has not yet been updated to the latest, as indicated on the home page :). It will take me a few weeks to do that due to real life stuff I'm afraid  :sweatdrop:
posted on April 27th, 2011, 11:00 pm
Lt. Cmdr. Marian Hope wrote:Where have all the Steamrunners gone? Did they skip them?


steamy is gone, no longer available in warpin. it will never warpin.

you can put it in via map editor still, but not in a real game

Lt. Cmdr. Marian Hope wrote:I love the new warpins, finally something that's a bit weak. Still too many Galaxies for my taste :P.


what's weak? they added the centaur, which is actually more combat oriented than the e1. e1 is 18/23, centaur is 23/23 but loses some system value.

granted the centaur doesnt do a big damage at the start of battle, but a couple centaurs can be handy when you have a turret. even a pulse turret lets you take its shields for the centaur.

the nova rhode island is even better.

the new neb (rigel) is a defensive beast at 36.

warpin ships havnt got weaker. but the probabilities of getting ships has changed for the better.

galaxies, torp nebs, rhode islands, rigel nebs and ambas only come 1 at a time now, and they share the same slot. so you only get 1 of them per warpin. the middle slot is divided 60% to e1 and 40% to sensor neb and the other one has centaur (15%) e1 (50%) and sensor neb (35%)

so each warpin will have 1 "good" ship from {gal, ambas, torp neb, rigel neb, rhode island}. the second slot will have to be e1 or sensor neb, and the third slot is the same, but with a chance of a centaur.

this means e1 and sensor neb are very likely, you have to get at least 1 of them. these ships are still useful, just the "good" warpins are more useful.

no more double ambas or double gal. no more ambas and gal. this is good. those ships were just so useful that if they came at once they could be a pain.
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