Fleet Operations 3.0 Patch 2

Announcements and news by us. Post comments about them here.
1, 2, 3
posted on February 17th, 2009, 3:06 pm
Internet Explorer
posted on February 17th, 2009, 4:00 pm
Last edited by Megaman3321 on February 17th, 2009, 4:07 pm, edited 1 time in total.
Tyler wrote:Internet Explorer

:blink: Didn't realize it was a browser.

Regarding the Officer Ability for the Avalon, it's still Fleet Command. Don't know why, but it is.
posted on February 17th, 2009, 4:15 pm
I think it is. I have the patch now anyway, it was emailed to me.
posted on February 17th, 2009, 9:46 pm
Excellent stuff!  :thumbsup:
posted on February 18th, 2009, 3:04 am
Tyler wrote:Internet Explorer


I'm sorry
GetFireFox.com
Google Chrome
I'm glad I could save your soul
posted on February 18th, 2009, 6:03 am
Meredith wrote:I'm sorry
GetFireFox.com
Google Chrome
I'm glad I could save your soul


Offering him google Chrome is like sending him back to hell again.  :blink:
posted on February 18th, 2009, 7:09 am
Hey! I use Chrome :D
posted on February 18th, 2009, 8:10 am
Great work and some quite good changes! I like the new Fed-Warp-in!
:thumbsup:
posted on February 18th, 2009, 12:24 pm
the normal warp in is really nice, just tried it and got 1 galaxy and 2 excelsior  B)

Are there any changes on experimental warp in ?! maybe a prometheus class vessel ?!
posted on February 18th, 2009, 2:50 pm
Prometheus isn't in I don't think. Do what I did, add it yourself. Mine even levels up.
posted on February 18th, 2009, 4:00 pm
just saw a little mistake in the newest patch

avalon class on level 5 gets the bonus: decrease credit cost...futile :borg: because it don't cost credits to build it.
Actium
User avatar
posted on February 18th, 2009, 6:03 pm
century class would be nice as experimental
posted on February 20th, 2009, 5:10 am
Last edited by voyager2001dl on March 4th, 2009, 12:58 pm, edited 1 time in total.
Great Job!  I love this mod. 

I might ask though, why do you keep nerfing the duration on all the special abilities?  The specials are what make this game so cool.  Without them it becomes a spam war, and I cant stand those.   Seriously, if you have a weapon that disables weapons, but lasts only 2 seconds, that stops what, one volley from a single ship?  If its a Cube or a Tavara, that might be worthwhile if timed just right, but any other time it becomes almost worthless.  If playing the game on max game speed, it becomes even more redundant and timing becomes that much more difficult.  The same is true of the shield killer the feds have.  I believe it now costs supply to fire now, so could we please make it worth using?

Other than that though, I cant believe the outstanding quality of work coming out of this team.  Keep it up! 

One more question, when I went to the PayPal page to donate to you guys again, it came up in German, and sadly, I cant read it.  Is there a translate button somewhere on that page?  I couldnt find it.  (although it is a bit late at the moment and I might not be the most observant)

thanks again for a great game!!!

Edit:  The pay pal thing is so easy it isnt funny.  Thats what I get for trying it at 1:00 AM.  Sorry bout the annoying post.
posted on March 5th, 2009, 8:12 pm
In response to "Seriously, if you have a weapon that disables weapons, but lasts only 2 seconds, that stops what, one volley from a single ship?  If its a Cube or a Tavara, that might be worthwhile if timed just right, but any other time it becomes almost worthless. "...

Trust me, it's a game ender: especially for the Borg. Just think logically... if you have four of the weapon disablers which disable for 2 seconds (romies disable for 6, Breen disable randomly but continuously every 4th torp) that is 8 (or 24) seconds disabled... etc. If anything, I'd say that the disabler is slightly overpowered currently  :shifty:
1, 2, 3
Reply

Who is online

Users browsing this forum: No registered users and 13 guests

cron