Fleet Operations 3.0: Dominion Artillery

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posted on August 17th, 2004, 3:10 pm
then i hope its like the messages like the green "running out of ressources" or something like that... cause when the ship is marked that way i think of, it would be devastating for the ship itself.... :D
posted on August 18th, 2004, 12:27 am
could u make the ships in there rangeof the blast glow or something
posted on August 18th, 2004, 2:40 am
i'm with him. making the ships in the blast range glow is one of the best idea's i've heard yet.
posted on August 18th, 2004, 4:53 am
that would be cool
posted on August 18th, 2004, 11:03 am
yes i like
posted on August 18th, 2004, 11:40 am
a nise splash damage shock wave is incorpated
posted on August 18th, 2004, 4:23 pm
i wanted
posted on August 18th, 2004, 4:24 pm
to set
posted on August 18th, 2004, 4:25 pm
the
posted on August 18th, 2004, 4:26 pm
consecutive post
posted on August 18th, 2004, 4:28 pm
record. :D :D :D :D :D
posted on August 18th, 2004, 4:29 pm
Last edited by Anonymous on August 18th, 2004, 4:30 pm, edited 1 time in total.
If this was DS9, you would be sitting in a nice arrest cell now. :D

PS: Making all vessels and buildings within the artillery's damage radius glow (like with the Klingon station's battle mode etc.) is a very good idea. I support it! :)
posted on August 18th, 2004, 4:58 pm
i support it aswell
posted on August 18th, 2004, 5:40 pm
me2 ^_^
posted on August 18th, 2004, 8:47 pm
I thought maybe make them glow and put a purple circle around the units like you would use in C&C generals and have a symbol for the Dominion in center.
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