A Queen's Toys

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posted on December 27th, 2007, 8:50 am
I understand that wessels will be built by constructors. So will there be any yard (f.e. repairs and restaff)?
posted on December 27th, 2007, 10:45 am
Last edited by Anonymous on December 27th, 2007, 10:47 am, edited 1 time in total.
Oh...my...god... :o

You have made the Borg...truly Borg.

How did you get the module research working while the ship is building? Is it a segmented thing (so selecting each option triggers a part of the build process) or do they run simultaneously?

Definetly gets my approval! Just wow!

Time to face it people...

Resistance is, and always has been...futile...

Prepare to be assimilated! :borg:  B)  :borg:
posted on December 27th, 2007, 11:56 am
Nope, the Borg will no longer have yards. Borg ships can not be repaired on yards, but their native regeneration rate is higher. In exchange all Borg vessels can be re crewed like stations (a Borg ship is some kind of floating station after all).
There might be a small repair station for assimilated ships via Mixed-Tech, thats currently in our minds.

The modules are completely integrated in the vessel and can not be selected, targeted or destroyed separately. A Borg vessel is still one solid vessels as for every other race, just that you customize it and chose what it is able to and what not.

I explained what each attribute does in detail here :)
Star Trek Armada II: Fleet Operations - System Value?
posted on December 27th, 2007, 7:50 pm
Where are they built?
posted on December 27th, 2007, 8:28 pm
I think it was mentioned before... you build the main "node" at the Collective Uplink  :D
posted on December 28th, 2007, 12:30 am
What about the small borg vessels, like the Interceptor for example? How are the Diamonds special weapons handled with the new system?

Great work, finally mighty borg ships...  :borg:
posted on December 28th, 2007, 2:38 pm
Will additional weapon ports be visible on the models?

Damn, I really like the idea of making any Borg ship completely customizable! :thumbsup:
posted on December 28th, 2007, 3:47 pm
Does Borg ship behave like romulan - You build first the basic ship and then You can upgrade it, or do You choose all modules before construction.[br]Posted on: December 28, 2007, 05:43:39 pm
About the multi - tageting: If there is only one target, will all weapons fire on it, or will only one beam nad torpedoe?
posted on December 28th, 2007, 6:06 pm
If you look at the first post from the developers, I think it explains it all. I guess, if I understand it correctly, you choose one of the available basic nodes, which you then upgrade into a limited class of ships: "Each chassis has a different number of free slots to build modules in and the maximum number of installed modules of a certain type might also differ from vessel to vessel"

It would be really cool if you could see the weapon emplacements and stuff on the ship!  :shifty:
Resistence is futile.
posted on December 29th, 2007, 5:02 pm
Wow, this is really cool.

You guys keep surprising me.
Dr. Lazarus
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posted on December 29th, 2007, 6:51 pm
It's gonna be well worth the wait. At first it restored the joy of A1, but now it's greatly surpassed it. Well done indeed!  B)
posted on January 2nd, 2008, 12:35 am
So will there be just one node for all types of chassis, or will there be like a node then an advanced node or something?  Also, will the ships be bigger as well?  And finally, will there be the tactical cube armour as an available upgrade for the cube, a seperate chassis, or not in the game at all?

Bravo!
posted on January 2nd, 2008, 2:19 pm
All vessels are built from the Collective Uplink.

Yep, vessels have been scaled in order to fit the series as close as possible. The Command Cube will even be a bit larger then the TNG or Voyager Cubes.

The Tactical-Armor Module is available for Cubes and will add the optical armor elements as seen in Voyager.
posted on January 2nd, 2008, 5:07 pm
Awwww sweet! :woot:
posted on January 2nd, 2008, 6:22 pm
How is the AI taking to these changes in the gameplay dynamics?
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