Weapon idea.
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posted on October 23rd, 2010, 11:13 pm
Last edited by Anonymous on October 23rd, 2010, 11:15 pm, edited 1 time in total.
So I have been working on a few small FO Projects, and my current one is the Excalibur class. I wanted to give it a special weapon that would reflect its commanding stature, so here is a quote from msfc about the weapon so I don't have to type it again. 
So, assuming you read all that, I want to know, things like balancing the 'warp-in' and the alien ships and y'alls opinion on the weapon itself, especially the underlined features.
Here are some pics of the ship if you are unaware if its class.

Here is my theoretical special weapon( it is totally possible in FO from what i know), that I am going to give it for FO.
Allied Assistance(Distress call. I"m not sold on the name): Deploys a subspace beacon which sends out a SOS to nearby allied vessels. The weapon will cost 20 supply. A short while later some set of allied vellses will warp in from off the map, defend the area for about 1 minute. They will be AI controlled. I will try to make the allied reinforcements as randomized as possible, and including a couple of alien ships. The alien ships should at least include an Andorean Warship and Vulcan cruisers. I can't really think of another prominent race(unless there are some good bajoran ships out there) that could help out. Responding ships sets will include:
1 Galaxy class
1 Excelsior Mk. II,1 Intrepid
2 B'rel's
1 Vor'cha
1 Romulan Warbird (rare)
1 Ambassidor, 1 Monsoon
2 Andorean Warships
1 Vulcan Cruiser
2 Saber class ships, 1 Excelcior class.
1 K'beajQ, 1 K'Vort
The more powerful sets will be less likely to respond to the call. I will consult those on the Fleetops forums to find out which would be the more powerful of these since I don't really know.
Underlined features are ones I am not sure of. Any ideas, or comments are defiantly welcome.
So, assuming you read all that, I want to know, things like balancing the 'warp-in' and the alien ships and y'alls opinion on the weapon itself, especially the underlined features.
Here are some pics of the ship if you are unaware if its class.
posted on October 23rd, 2010, 11:31 pm
Looks interesting 

posted on October 23rd, 2010, 11:32 pm
I like it 

posted on October 23rd, 2010, 11:37 pm
Thanks, but what about the ideas?
How should the andorean ships rate against FO ships? How long should the ships stay? Should they be AI controlled or just be human controlled? Should they defend a point(beacon) or the ship itself?
[tt]Need Input!!![/tt] 



posted on October 23rd, 2010, 11:42 pm
Last edited by Dominus_Noctis on October 23rd, 2010, 11:48 pm, edited 1 time in total.
It depends what vision you want for it - defending the ship is a totally different viewpoint than defending territory. I would rate Andorean, and really all non-Starfleet ships - as being much much weaker than the military equivalents. These are local governments providing aid - they don't have the resources of the Federation 
EDIT: I meant non-Starfleet in terms of the non-military ships there (aka, B'rel you have an equivalent in-game already for comparison).

EDIT: I meant non-Starfleet in terms of the non-military ships there (aka, B'rel you have an equivalent in-game already for comparison).
posted on October 23rd, 2010, 11:50 pm
Last edited by Anonymous on October 23rd, 2010, 11:53 pm, edited 1 time in total.
Hmm, well I think then if we are treating it as a distress call, it should defend the ship. In the case of Andorean warships, since they would be the races standard military vessel, you can assume that it would maybe be their equivalent of a sovereign, so its weapons would be that of an E2 maybe?
EDIT: when I say b'rel I mean it would actually warp in a standard FO b'rel, just for clarification.
EDIT: when I say b'rel I mean it would actually warp in a standard FO b'rel, just for clarification.

posted on October 23rd, 2010, 11:53 pm
I would doubt they'd be even as powerful as a Saber's weapons
. If you take what we know about Starfleet (being the real military force of the Federation) and what we know about engagements in the SFU, it's always Starfleet sending ships, while individual worlds have nary a ship in sight. If we even presume they have ships, they've gotta be super weak. For instance, if Risa had a nice navy, they should have been able to fend off a few Jem'Hadar, no?
Instead they collapsed when Starfleet did.


posted on October 24th, 2010, 12:07 am
Hmm, well there is no canon info about the andoreans ships after ENT, but at that time, their ships were actually much more advanced. if you assume that the races in the united federation of planets shared info and some technology, I think we can assume they progressed a little. Vulcans couldn't have just stopped advancing either. I would assume that their tech is advanced similarly to the romulans.
posted on October 24th, 2010, 12:09 am
Suit yourself, I just stated what is known
. Remember, we never hear a single iota of information about any member race's ships, and we never see any information about them helping in any military matter whatsoever. 


posted on October 24th, 2010, 12:17 am
So what you are saying is that I can do what ever I want? 
Pssfh, I knew that.
I wouldn't want them too powerful, so I would make them mid level ships. Powerful enough since they are supposed to be helpful, but not so powerful that you could use them to pwn your enemy.
To do that that, I would say that their weapons shouldn't do very much damage to stations, that way they wouldn't be very helpful if you were trying to use them for offencive purposes.
Weapons would, I think, be like a phaser and a pulse canon maybe.

Pssfh, I knew that.

I wouldn't want them too powerful, so I would make them mid level ships. Powerful enough since they are supposed to be helpful, but not so powerful that you could use them to pwn your enemy.
To do that that, I would say that their weapons shouldn't do very much damage to stations, that way they wouldn't be very helpful if you were trying to use them for offencive purposes.
Weapons would, I think, be like a phaser and a pulse canon maybe.
posted on October 24th, 2010, 1:21 am
I remember in DS9 they talked about absorbing the Bajoran ships into Starfleet. It was one of many tasks they had to do to prepare for assimilation
into the UFP. So it's possible that no worlds in the UFP have any ships. The idea for getting diverse ships seems nice though.
I have another idea for the vessel, and that is a replace weapon that puts it at the top of the attack list. That way it can be a true tank. You could call the special "Flag Leadership" or something. Having a large tank that can take the punishment would do wonders for the feds, and would really screw up the other team.

I have another idea for the vessel, and that is a replace weapon that puts it at the top of the attack list. That way it can be a true tank. You could call the special "Flag Leadership" or something. Having a large tank that can take the punishment would do wonders for the feds, and would really screw up the other team.
posted on October 24th, 2010, 1:27 am
Hmmm, it is intreaguing, but I don't really know how the target priority really works in FO. Do you know of any other ship that is at the top of the list, or what ships are at the top?

posted on October 24th, 2010, 3:27 am
Last edited by Dominus_Noctis on October 24th, 2010, 3:29 am, edited 1 time in total.
Intrinsicvalue is the command to designate exceptions - and the rest is done by defensive capabilities I think.
Builders and mining stations are 0.000 (aka, lowest possible priority)
Freighters are 0.200 (target after all military have been killed)
Military vessels and all stations besides mining are 1.000 (target normally)
It might be hardcoded, though I somehow doubt that...
Builders and mining stations are 0.000 (aka, lowest possible priority)
Freighters are 0.200 (target after all military have been killed)
Military vessels and all stations besides mining are 1.000 (target normally)
It might be hardcoded, though I somehow doubt that...
posted on October 24th, 2010, 3:30 am
yeah, I don't think making it higher than 1 would make a difference.
posted on October 24th, 2010, 3:36 am
Last edited by Dominus_Noctis on October 24th, 2010, 3:38 am, edited 1 time in total.
Nope, and no ships in FO use that.
Also, attackpower is used for the opposite feature (for defending).
Hopefully Optec can let us know whether there is a command (which I can't seem to find) or whether it is hardcoded by defensive capabilities some how....
EDIT: of course, what you could do to get around this is make a replace weapon giving the ship a very low defensive value, and an extremely high regeneration rate for the time being. Yes, it's unrealistic, but it will get around this issue.
Also, attackpower is used for the opposite feature (for defending).
Hopefully Optec can let us know whether there is a command (which I can't seem to find) or whether it is hardcoded by defensive capabilities some how....

EDIT: of course, what you could do to get around this is make a replace weapon giving the ship a very low defensive value, and an extremely high regeneration rate for the time being. Yes, it's unrealistic, but it will get around this issue.
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